Improving performance, but breaking vertex buffers
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@@ -87,8 +87,6 @@ public:
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{
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}
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virtual ~DescriptorSet();
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virtual void beginFrame();
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virtual void endFrame();
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virtual void writeChanges();
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virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer);
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virtual void updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer);
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