Improving performance, but breaking vertex buffers
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@@ -26,6 +26,7 @@ public:
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return "main";//entryPointName.c_str();
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}
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Map<uint32, PDescriptorLayout> getDescriptorLayouts();
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uint32 getShaderHash() const;
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private:
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PGraphics graphics;
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Map<uint32, PDescriptorLayout> descriptorSets;
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@@ -33,6 +34,7 @@ private:
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VkShaderStageFlags stage;
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ShaderType type;
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std::string entryPointName;
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uint32 hash;
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};
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DEFINE_REF(Shader);
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