Improving performance, but breaking vertex buffers
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@@ -11,7 +11,6 @@ using namespace Seele::Vulkan;
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void glfwKeyCallback(GLFWwindow* handle, int key, int scancode, int action, int modifier)
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{
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Window* window = (Window*)glfwGetWindowUserPointer(handle);
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std::cout << "glfw callback: " << key << std::endl;
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window->keyCallback((KeyCode)key, (KeyAction)action, (KeyModifier)modifier);
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}
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