Improving performance, but breaking vertex buffers
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@@ -23,12 +23,10 @@ MaterialAsset::~MaterialAsset()
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void MaterialAsset::beginFrame()
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{
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descriptorSet->beginFrame();
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}
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void MaterialAsset::endFrame()
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{
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descriptorSet->endFrame();
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}
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void MaterialAsset::updateDescriptorData()
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