Improving performance, but breaking vertex buffers

This commit is contained in:
Dynamitos
2020-10-30 18:45:35 +01:00
parent 84b3fa29bf
commit 41710220ec
25 changed files with 164 additions and 62 deletions
+2 -2
View File
@@ -38,7 +38,7 @@ public:
std::scoped_lock lock(registeredObjectsLock);
registeredObjects[ptr] = this;
}
RefObject(const RefObject &rhs)
inline RefObject(const RefObject &rhs)
: handle(rhs.handle), refCount(rhs.refCount)
{
}
@@ -143,7 +143,7 @@ public:
{
object->addRef();
}
RefPtr(const RefPtr &other)
inline RefPtr(const RefPtr &other)
: object(other.object)
{
if (object != nullptr)