Improving performance, but breaking vertex buffers
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+1
-1
@@ -20,12 +20,12 @@ int main()
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sceneViewInfo.offsetX = 0;
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sceneViewInfo.offsetY = 0;
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PSceneView sceneView = new SceneView(core.getWindowManager()->getGraphics(), window, sceneViewInfo);
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sceneView->applyArea(URect(1280/2, 720/2, 10, 10));
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window->addView(sceneView);
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sceneView->setFocused();
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AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Arissa\\Arissa.fbx");
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PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Arissa"));
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arissa->addWorldTranslation(Vector(0, 0, 100));
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sceneView->getScene()->addPrimitiveComponent(arissa);
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core.renderLoop();
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core.shutdown();
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