looks like command buffers need to be externally synchronized
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@@ -1,4 +1,6 @@
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#include "InspectorView.h"
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#include "Graphics/Graphics.h"
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#include "Scene/Actor/Actor.h"
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#include "Window.h"
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using namespace Seele;
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@@ -1,6 +1,8 @@
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#include "SceneView.h"
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#include "Scene/Scene.h"
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#include "Window.h"
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#include "Graphics/Graphics.h"
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#include "Asset/MeshAsset.h"
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#include "Asset/AssetRegistry.h"
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#include "Scene/Actor/CameraActor.h"
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#include "Scene/Components/CameraComponent.h"
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@@ -30,6 +30,7 @@ MainJob Window::render()
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for(auto& windowView : views)
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{
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co_await windowView->updateFinished;
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windowView->updateFinished.reset();
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{
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std::unique_lock lock(windowView->workerMutex);
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windowView->view->prepareRender();
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