Lots of refactoring
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@@ -37,6 +37,7 @@ class StaticMeshVertexData : public VertexData {
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virtual Gfx::PDescriptorSet getVertexDataSet() override;
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virtual std::string getTypeName() const override { return "StaticMeshVertexData"; }
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virtual Gfx::PShaderBuffer getPositionBuffer() const override { return positions; }
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virtual Vector* getPositionData() const override { return positionData.data(); }
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constexpr const Array<StaticMatData>& getStaticMeshes() const { return staticData; }
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private:
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