Lots of refactoring
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@@ -5,7 +5,7 @@ namespace Seele {
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namespace Gfx {
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class Texture : public QueueOwnedResource {
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public:
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Texture(QueueFamilyMapping mapping, QueueType startQueueType);
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Texture(QueueFamilyMapping mapping);
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virtual ~Texture();
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virtual SeFormat getFormat() const = 0;
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@@ -29,7 +29,7 @@ DEFINE_REF(Texture)
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class Texture2D : public Texture {
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public:
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Texture2D(QueueFamilyMapping mapping, QueueType startQueueType);
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Texture2D(QueueFamilyMapping mapping);
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virtual ~Texture2D();
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virtual SeFormat getFormat() const = 0;
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@@ -52,7 +52,7 @@ DEFINE_REF(Texture2D)
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class Texture3D : public Texture {
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public:
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Texture3D(QueueFamilyMapping mapping, QueueType startQueueType);
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Texture3D(QueueFamilyMapping mapping);
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virtual ~Texture3D();
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virtual SeFormat getFormat() const = 0;
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@@ -75,7 +75,7 @@ DEFINE_REF(Texture3D)
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class TextureCube : public Texture {
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public:
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TextureCube(QueueFamilyMapping mapping, QueueType startQueueType);
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TextureCube(QueueFamilyMapping mapping);
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virtual ~TextureCube();
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virtual SeFormat getFormat() const = 0;
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