Lots of refactoring
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@@ -302,12 +302,12 @@ void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 f
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}
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void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
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assert(threadId == std::this_thread::get_id());
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graphics->vkCmdDrawMeshTasksEXT(handle, groupX, groupY, groupZ);
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vkCmdDrawMeshTasksEXT(handle, groupX, groupY, groupZ);
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}
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void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) {
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assert(threadId == std::this_thread::get_id());
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graphics->vkCmdDrawMeshTasksIndirectEXT(handle, buffer.cast<ShaderBuffer>()->getHandle(), offset, drawCount, stride);
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vkCmdDrawMeshTasksIndirectEXT(handle, buffer.cast<ShaderBuffer>()->getHandle(), offset, drawCount, stride);
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}
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ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool) : graphics(graphics), owner(cmdPool) {
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