Finished writeup and fixed crashes
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@@ -1,6 +1,4 @@
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#include "GraphicsResources.h"
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#include "Material/MaterialInstance.h"
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#include "Material/Material.h"
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#include "Graphics.h"
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#include "RenderPass/DepthPrepass.h"
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#include "RenderPass/BasePass.h"
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@@ -55,7 +53,7 @@ const ShaderCollection* ShaderMap::findShaders(PermutationId&& id) const
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ShaderCollection& ShaderMap::createShaders(
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PGraphics graphics,
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RenderPassType renderPass,
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PMaterial material,
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PMaterialAsset material,
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VertexInputType* vertexInput,
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bool /*bPositionOnly*/)
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{
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