Finished writeup and fixed crashes
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
#include "ShaderCompiler.h"
|
||||
#include "Material/Material.h"
|
||||
#include "Material/MaterialAsset.h"
|
||||
#include "VertexShaderInput.h"
|
||||
|
||||
using namespace Seele;
|
||||
@@ -16,7 +16,7 @@ ShaderCompiler::~ShaderCompiler()
|
||||
|
||||
}
|
||||
|
||||
void ShaderCompiler::registerMaterial(PMaterial material)
|
||||
void ShaderCompiler::registerMaterial(PMaterialAsset material)
|
||||
{
|
||||
for(auto& type : VertexInputType::getTypeList())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user