It suddenly works again?
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@@ -4,6 +4,7 @@
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namespace Seele
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{
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// Input codes matching GLFW for convenience, since its the primary windowing system
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enum class KeyCode : size_t
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{
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/* Printable keys */
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@@ -164,7 +165,7 @@ typedef uint32 KeyModifierFlags;
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namespace Gfx
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{
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static constexpr bool useAsyncCompute = true;
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static constexpr bool waitIdleOnSubmit = false;
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static constexpr bool waitIdleOnSubmit = true;
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static constexpr bool useMeshShading = true;
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static constexpr uint32 numFramesBuffered = 3;
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