It suddenly works again?
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@@ -116,9 +116,9 @@ void VertexData::loadMesh(MeshId id, Array<uint32> loadedIndices, Array<Meshlet>
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});
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}
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meshData[id].add(MeshData{
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.numMeshlets = numMeshlets,
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.meshletOffset = meshletOffset,
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.numMeshlets = (uint16)numMeshlets,
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.indicesOffset = (uint16)meshOffsets[id],
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.indicesOffset = (uint32)meshOffsets[id],
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});
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currentMesh += numMeshlets;
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}
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