trying to integrate legacy index buffer rendering

This commit is contained in:
2023-11-06 22:24:40 +01:00
parent 4c567b60f3
commit 46a0befb80
16 changed files with 203 additions and 87 deletions
+1 -1
View File
@@ -165,7 +165,7 @@ namespace Gfx
{
static constexpr bool useAsyncCompute = true;
static constexpr bool waitIdleOnSubmit = true;
static constexpr bool useMeshShading = true;
extern bool useMeshShading = false; // enable if supported
static constexpr uint32 numFramesBuffered = 3;
// meshlet dimensions curated by NVIDIA