trying to integrate legacy index buffer rendering
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Asset/MaterialInstanceAsset.h"
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#include "VertexData.h"
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#include "Graphics/Buffer.h"
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namespace Seele
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{
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@@ -13,6 +14,7 @@ public:
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VertexData* vertexData;
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MeshId id;
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uint64 vertexCount;
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Gfx::OIndexBuffer indexBuffer;
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PMaterialInstanceAsset referencedMaterial;
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Array<Meshlet> meshlets;
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void save(ArchiveBuffer& buffer) const;
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