trying to integrate legacy index buffer rendering
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@@ -1,4 +1,5 @@
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#pragma once
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#include "Graphics/Initializer.h"
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#include "Math/Vector.h"
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#include "VertexData.h"
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@@ -15,6 +16,7 @@ public:
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void loadNormals(MeshId id, const Array<Vector>& data);
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void loadTangents(MeshId id, const Array<Vector>& data);
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void loadBiTangents(MeshId id, const Array<Vector>& data);
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virtual Gfx::PVertexDeclaration getDeclaration() override;
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virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
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virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
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virtual void init(Gfx::PGraphics graphics) override;
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