trying to integrate legacy index buffer rendering
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@@ -2,6 +2,7 @@
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#include "Graphics.h"
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#include "Allocator.h"
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#include "Buffer.h"
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#include "Graphics/Enums.h"
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#include "PipelineCache.h"
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#include "CommandBuffer.h"
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#include "Initializer.h"
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@@ -10,6 +11,8 @@
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#include "Framebuffer.h"
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#include "Shader.h"
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#include <GLFW/glfw3.h>
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#include <cstring>
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#include <vulkan/vulkan_core.h>
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using namespace Seele;
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using namespace Seele::Vulkan;
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@@ -466,6 +469,18 @@ void Graphics::pickPhysicalDevice()
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physicalDevice = bestDevice;
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vkGetPhysicalDeviceProperties(physicalDevice, &props);
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vkGetPhysicalDeviceFeatures(physicalDevice, &features);
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uint32 count = 0;
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vkEnumerateDeviceExtensionProperties(physicalDevice, "VK_EXT_mesh_shader", &count, nullptr);
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Array<VkExtensionProperties> extensionProps(count);
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vkEnumerateDeviceExtensionProperties(physicalDevice, "VK_EXT_mesh_shader", &count, extensionProps.data());
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for(size_t i = 0; i < count; ++i)
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{
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if(std::strcmp("VK_EXT_mesh_shader", extensionProps[i].extensionName) == 0)
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{
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Gfx::useMeshShading = true;
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break;
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}
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}
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}
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void Graphics::createDevice(GraphicsInitializer initializer)
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