Starting framework for static mesh rendering

This commit is contained in:
Dynamitos
2024-05-08 10:51:59 +02:00
parent af7d624d06
commit 46a2713729
31 changed files with 645 additions and 320 deletions
+13
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import Common;
import VertexData;
import MaterialParameter;
import Scene;
[shader("vertex")]
FragmentParameter vertexMain(
VertexInput input
){
InstanceData inst = pScene.instances[input.instanceId];
VertexAttributes attr = pVertexData.getAttributes(input.vertexId);
return attr.getParameter(inst.transformMatrix);
}