Starting framework for static mesh rendering
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import Common;
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import VertexData;
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import MaterialParameter;
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import Scene;
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[shader("vertex")]
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FragmentParameter vertexMain(
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VertexInput input
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){
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InstanceData inst = pScene.instances[input.instanceId];
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VertexAttributes attr = pVertexData.getAttributes(input.vertexId);
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return attr.getParameter(inst.transformMatrix);
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}
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