Starting framework for static mesh rendering
This commit is contained in:
@@ -58,11 +58,16 @@ float4 screenToView(float4 screen)
|
||||
return clipToView(clip);
|
||||
}
|
||||
|
||||
float4 screenToModel(float4x4 inverseTransform, float4 screen)
|
||||
float4 screenToWorld(float4 screen)
|
||||
{
|
||||
float4 view = screenToView(screen);
|
||||
|
||||
float4 world = viewToWorld(view);
|
||||
return viewToWorld(view);
|
||||
}
|
||||
|
||||
float4 screenToModel(float4x4 inverseTransform, float4 screen)
|
||||
{
|
||||
float4 world = screenToWorld(screen);
|
||||
|
||||
return worldToModel(inverseTransform, world);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user