Starting framework for static mesh rendering

This commit is contained in:
Dynamitos
2024-05-08 10:51:59 +02:00
parent af7d624d06
commit 46a2713729
31 changed files with 645 additions and 320 deletions
+1 -4
View File
@@ -58,15 +58,12 @@ int main() {
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/cube.fbx",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/Arissa.fbx",
// });
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
.importPath = "Whitechapel"
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/Volvo S90/Volvo S90.fbx",
// .filePath = sourcePath / "import/models/Volvo S90/Volvo S90.blend",
// .importPath = "Volvo",
// });
WindowCreateInfo mainWindowInfo;