Starting framework for static mesh rendering
This commit is contained in:
@@ -14,6 +14,8 @@ struct KeyboardInput
|
||||
float mouseY;
|
||||
float deltaX;
|
||||
float deltaY;
|
||||
float scrollX;
|
||||
float scrollY;
|
||||
};
|
||||
} // namespace Component
|
||||
} // namespace Seele
|
||||
@@ -8,6 +8,7 @@ namespace Component
|
||||
struct Mesh
|
||||
{
|
||||
PMeshAsset asset;
|
||||
bool isStatic = true;
|
||||
};
|
||||
} // namespace Component
|
||||
} // namespace Seele
|
||||
|
||||
Reference in New Issue
Block a user