Starting framework for static mesh rendering
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@@ -20,7 +20,6 @@ public:
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
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private:
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void setupFrustums();
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static constexpr uint32 BLOCK_SIZE = 32;
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