Starting framework for static mesh rendering
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@@ -108,8 +108,9 @@ void GameView::mouseButtonCallback(MouseButton button, InputAction action, KeyMo
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keyboardSystem->mouseButtonCallback(button, action, modifier);
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}
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void GameView::scrollCallback(double, double)
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void GameView::scrollCallback(double xScroll, double yScroll)
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{
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keyboardSystem->scrollCallback(xScroll, yScroll);
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}
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void GameView::fileCallback(int, const char**)
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