VertexData refactor
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@@ -124,8 +124,8 @@ void CachedDepthPass::render() {
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uint32 inst = drawCall.offsets.instanceOffset;
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for (const auto& meshData : drawCall.instanceMeshData) {
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// all meshlets of a mesh share the same indices offset
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command->drawIndexed(meshData.numIndices, 1, meshData.firstIndex,
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vertexData->getIndicesOffset(meshData.meshletOffset), inst++);
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command->drawIndexed(meshData.indicesRange.size, 1, meshData.indicesRange.offset,
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vertexData->getIndicesOffset(meshData.meshletRange.offset), inst++);
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}
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}
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}
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