No more shared pointers
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@@ -245,9 +245,9 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAss
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IndexBufferCreateInfo idxInfo;
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idxInfo.indexType = Gfx::SE_INDEX_TYPE_UINT32;
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idxInfo.resourceData.data = (uint8 *)indices.data();
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idxInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
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idxInfo.resourceData.size = sizeof(uint32) * indices.size();
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idxInfo.sourceData.data = (uint8 *)indices.data();
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idxInfo.sourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
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idxInfo.sourceData.size = sizeof(uint32) * indices.size();
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Gfx::PIndexBuffer indexBuffer = graphics->createIndexBuffer(idxInfo);
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indexBuffer->transferOwnership(Gfx::QueueType::GRAPHICS);
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