No more shared pointers
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@@ -19,8 +19,8 @@ DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, PScene scene)
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viewLayout = graphics->createDescriptorLayout("ViewLayout");
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viewLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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uniformInitializer.resourceData.size = sizeof(ViewParameter);
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uniformInitializer.resourceData.data = (uint8*)&viewParams;
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uniformInitializer.sourceData.size = sizeof(ViewParameter);
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uniformInitializer.sourceData.data = (uint8*)&viewParams;
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uniformInitializer.bDynamic = true;
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viewParamBuffer = graphics->createUniformBuffer(uniformInitializer);
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viewLayout->create();
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@@ -33,7 +33,7 @@ DepthPrepass::~DepthPrepass()
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void DepthPrepass::beginFrame(const Component::Camera& cam)
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{
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BulkResourceData uniformUpdate;
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DataSource uniformUpdate;
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viewParams.viewMatrix = cam.getViewMatrix();
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viewParams.projectionMatrix = viewport->getProjectionMatrix();
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@@ -70,7 +70,7 @@ void DepthPrepass::render()
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// VertexData => per meshtype
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// SceneData => per material instance
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Gfx::PRenderCommand command = graphics->createRenderCommand("DepthRender");
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Gfx::PPipelineLayout layout = graphics->createPipelineLayout(depthPrepassLayout);
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Gfx::OPipelineLayout layout = graphics->createPipelineLayout(depthPrepassLayout);
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layout->addDescriptorLayout(INDEX_MATERIAL, materialData.material->getDescriptorLayout());
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layout->addDescriptorLayout(INDEX_VERTEX_DATA, vertexData->getVertexDataLayout());
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layout->addDescriptorLayout(INDEX_SCENE_DATA, vertexData->getInstanceDataLayout());
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