No more shared pointers
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@@ -1,4 +1,6 @@
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#include "Shader.h"
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#include "Graphics/RenderPass/DepthPrepass.h"
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#include "Graphics/RenderPass/BasePass.h"
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using namespace Seele;
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using namespace Seele::Gfx;
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@@ -51,7 +53,6 @@ ShaderCollection& ShaderMap::createShaders(
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PGraphics graphics,
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RenderPassType renderPass,
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PMaterial material,
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VertexInputType* vertexInput,
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bool /*bPositionOnly*/)
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{
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std::scoped_lock lock(shadersLock);
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