No more shared pointers

This commit is contained in:
Dynamitos
2023-11-01 23:12:30 +01:00
parent 5a9cb13e74
commit 4746c0f838
69 changed files with 524 additions and 681 deletions
+35 -33
View File
@@ -37,38 +37,40 @@ public:
// Inherited via Graphics
virtual void init(GraphicsInitializer initializer) override;
virtual Gfx::PWindow createWindow(const WindowCreateInfo &createInfo) override;
virtual Gfx::PViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
virtual Gfx::OWindow createWindow(const WindowCreateInfo &createInfo) override;
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
virtual Gfx::PRenderPass createRenderPass(Gfx::PRenderTargetLayout layout, Gfx::PViewport renderArea) override;
virtual Gfx::ORenderPass createRenderPass(Gfx::ORenderTargetLayout layout, Gfx::PViewport renderArea) override;
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
virtual void endRenderPass() override;
virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
virtual Gfx::PTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
virtual Gfx::PTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
virtual Gfx::PTextureCube createTextureCube(const TextureCreateInfo &createInfo) override;
virtual Gfx::PUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) override;
virtual Gfx::PShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) override;
virtual Gfx::PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
virtual Gfx::PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo &createInfo) override;
virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) override;
virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) override;
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
virtual Gfx::PRenderCommand createRenderCommand(const std::string& name) override;
virtual Gfx::PComputeCommand createComputeCommand(const std::string& name) override;
virtual Gfx::PVertexDeclaration createVertexDeclaration(const Array<Gfx::VertexElement>& element) override;
virtual Gfx::PVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const Gfx::LegacyPipelineCreateInfo& createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const Gfx::MeshPipelineCreateInfo& createInfo) override;
virtual Gfx::PComputePipeline createComputePipeline(const Gfx::ComputePipelineCreateInfo& createInfo) override;
virtual Gfx::PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) override;
virtual Gfx::OVertexDeclaration createVertexDeclaration(const Array<Gfx::VertexElement>& element) override;
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OGraphicsPipeline createGraphicsPipeline(const Gfx::LegacyPipelineCreateInfo& createInfo) override;
virtual Gfx::OGraphicsPipeline createGraphicsPipeline(const Gfx::MeshPipelineCreateInfo& createInfo) override;
virtual Gfx::OComputePipeline createComputePipeline(const Gfx::ComputePipelineCreateInfo& createInfo) override;
virtual Gfx::OSamplerState createSamplerState(const SamplerCreateInfo& createInfo) override;
virtual Gfx::PDescriptorLayout createDescriptorLayout(const std::string& name = "") override;
virtual Gfx::PPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
virtual void copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture) override;
protected:
@@ -82,18 +84,18 @@ protected:
VkDevice handle;
VkPhysicalDevice physicalDevice;
PQueue graphicsQueue;
PQueue computeQueue;
PQueue transferQueue;
PQueue dedicatedTransferQueue;
PPipelineCache pipelineCache;
OQueue graphicsQueue;
OQueue computeQueue;
OQueue transferQueue;
OQueue dedicatedTransferQueue;
OPipelineCache pipelineCache;
std::mutex renderPassLock;
PRenderPass activeRenderPass;
PFramebuffer activeFramebuffer;
thread_local static PCommandBufferManager graphicsCommands;
thread_local static PCommandBufferManager computeCommands;
thread_local static PCommandBufferManager transferCommands;
thread_local static PCommandBufferManager dedicatedTransferCommands;
thread_local static OCommandBufferManager graphicsCommands;
thread_local static OCommandBufferManager computeCommands;
thread_local static OCommandBufferManager transferCommands;
thread_local static OCommandBufferManager dedicatedTransferCommands;
VkPhysicalDeviceProperties props;
VkPhysicalDeviceFeatures features;
VkDebugReportCallbackEXT callback;
@@ -101,8 +103,8 @@ protected:
Array<PViewport> viewports;
std::mutex allocatedFrameBufferLock;
Map<uint32, PFramebuffer> allocatedFramebuffers;
PAllocator allocator;
PStagingManager stagingManager;
OAllocator allocator;
OStagingManager stagingManager;
friend class Window;
};