No more shared pointers
This commit is contained in:
@@ -55,8 +55,8 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
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imageData.format = Gfx::SE_FORMAT_R8_UINT;
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imageData.width = face->glyph->bitmap.width;
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imageData.height = face->glyph->bitmap.rows;
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imageData.resourceData.data = face->glyph->bitmap.buffer;
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imageData.resourceData.size = imageData.width * imageData.height;
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imageData.sourceData.data = face->glyph->bitmap.buffer;
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imageData.sourceData.size = imageData.width * imageData.height;
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if(imageData.width == 0 || imageData.height == 0)
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{
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glyph.size.x = 1;
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@@ -65,8 +65,8 @@ void FontLoader::import(FontImportArgs args, PFontAsset asset)
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glyph.bearing.y = 0;
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imageData.width = 1;
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imageData.height = 1;
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imageData.resourceData.size = sizeof(uint8);
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imageData.resourceData.data = &transparentPixel;
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imageData.sourceData.size = sizeof(uint8);
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imageData.sourceData.data = &transparentPixel;
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}
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glyph.texture = graphics->createTexture2D(imageData);
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}
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@@ -245,9 +245,9 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAss
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IndexBufferCreateInfo idxInfo;
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idxInfo.indexType = Gfx::SE_INDEX_TYPE_UINT32;
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idxInfo.resourceData.data = (uint8 *)indices.data();
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idxInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
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idxInfo.resourceData.size = sizeof(uint32) * indices.size();
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idxInfo.sourceData.data = (uint8 *)indices.data();
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idxInfo.sourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
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idxInfo.sourceData.size = sizeof(uint32) * indices.size();
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Gfx::PIndexBuffer indexBuffer = graphics->createIndexBuffer(idxInfo);
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indexBuffer->transferOwnership(Gfx::QueueType::GRAPHICS);
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@@ -102,7 +102,7 @@ void FontAsset::load(ArchiveBuffer& buffer)
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ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
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TextureCreateInfo createInfo = {
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.resourceData = {
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.sourceData = {
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.size = ktxTexture_GetDataSize(ktxTexture(kTexture)),
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.data = ktxTexture_GetData(ktxTexture(kTexture)),
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.owner = Gfx::QueueType::GRAPHICS,
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@@ -18,7 +18,7 @@ public:
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struct Glyph
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{
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Gfx::PTexture2D texture;
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Gfx::OTexture2D texture;
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IVector2 size;
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IVector2 bearing;
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uint32 advance;
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@@ -84,7 +84,7 @@ void TextureAsset::load(ArchiveBuffer& buffer)
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assert(e == ktx_error_code_e::KTX_SUCCESS);
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TextureCreateInfo createInfo = {
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.resourceData = {
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.sourceData = {
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.size = ktxTexture_GetDataSize(ktxTexture(kTexture)),
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.data = ktxTexture_GetData(ktxTexture(kTexture)),
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.owner = Gfx::QueueType::DEDICATED_TRANSFER,
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@@ -3,8 +3,7 @@ target_sources(Engine
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Concepts.h
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EngineTypes.h
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Game.h
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MinimalEngine.h
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MinimalEngine.cpp)
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MinimalEngine.h)
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target_sources(Engine
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PUBLIC FILE_SET HEADERS
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@@ -319,7 +319,7 @@ public:
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{
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if (pred(_data[i]))
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{
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return const_iterator(&_data[i]);
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return iterator(&_data[i]);
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}
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}
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return end();
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@@ -12,13 +12,13 @@ Buffer::~Buffer()
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{
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}
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UniformBuffer::UniformBuffer(QueueFamilyMapping mapping, const BulkResourceData& resourceData)
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: Buffer(mapping, resourceData.owner)
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, contents(resourceData.size)
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UniformBuffer::UniformBuffer(QueueFamilyMapping mapping, const DataSource& sourceData)
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: Buffer(mapping, sourceData.owner)
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, contents(sourceData.size)
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{
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if (resourceData.data != nullptr)
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if (sourceData.data != nullptr)
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{
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std::memcpy(contents.data(), resourceData.data, contents.size());
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std::memcpy(contents.data(), sourceData.data, contents.size());
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}
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}
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@@ -26,40 +26,40 @@ UniformBuffer::~UniformBuffer()
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{
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}
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bool UniformBuffer::updateContents(const BulkResourceData& resourceData)
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bool UniformBuffer::updateContents(const DataSource& sourceData)
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{
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assert(contents.size() == resourceData.size);
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if (std::memcmp(contents.data(), resourceData.data, contents.size()) == 0)
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assert(contents.size() == sourceData.size);
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if (std::memcmp(contents.data(), sourceData.data, contents.size()) == 0)
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{
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return false;
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}
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std::memcpy(contents.data(), resourceData.data, contents.size());
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std::memcpy(contents.data(), sourceData.data, contents.size());
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return true;
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}
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ShaderBuffer::ShaderBuffer(QueueFamilyMapping mapping, uint32 stride, uint32 numElements, const BulkResourceData& resourceData)
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: Buffer(mapping, resourceData.owner)
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, contents(resourceData.size)
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ShaderBuffer::ShaderBuffer(QueueFamilyMapping mapping, uint32 stride, uint32 numElements, const DataSource& sourceData)
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: Buffer(mapping, sourceData.owner)
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, contents(sourceData.size)
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, numElements(numElements)
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, stride(stride)
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{
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if (resourceData.data != nullptr)
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if (sourceData.data != nullptr)
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{
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std::memcpy(contents.data(), resourceData.data, resourceData.size);
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std::memcpy(contents.data(), sourceData.data, sourceData.size);
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}
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}
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ShaderBuffer::~ShaderBuffer()
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{
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}
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bool ShaderBuffer::updateContents(const BulkResourceData& resourceData)
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bool ShaderBuffer::updateContents(const DataSource& sourceData)
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{
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assert(contents.size() >= resourceData.size);
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if (std::memcmp(contents.data(), resourceData.data, resourceData.size) == 0)
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assert(contents.size() >= sourceData.size);
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if (std::memcmp(contents.data(), sourceData.data, sourceData.size) == 0)
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{
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return false;
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}
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std::memcpy(contents.data(), resourceData.data, resourceData.size);
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std::memcpy(contents.data(), sourceData.data, sourceData.size);
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return true;
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}
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VertexBuffer::VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices, uint32 vertexSize, QueueType startQueueType)
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@@ -26,10 +26,10 @@ protected:
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class UniformBuffer : public Buffer
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{
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public:
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UniformBuffer(QueueFamilyMapping mapping, const BulkResourceData& resourceData);
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UniformBuffer(QueueFamilyMapping mapping, const DataSource& sourceData);
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virtual ~UniformBuffer();
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// returns true if an update was performed, false if the old contents == new contents
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virtual bool updateContents(const BulkResourceData& resourceData);
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virtual bool updateContents(const DataSource& sourceData);
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bool isDataEquals(UniformBuffer* other)
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{
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if(other == nullptr)
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@@ -70,7 +70,7 @@ public:
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return vertexSize;
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}
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virtual void updateRegion(BulkResourceData update) = 0;
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virtual void updateRegion(DataSource update) = 0;
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virtual void download(Array<uint8>& buffer) = 0;
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protected:
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// Inherited via QueueOwnedResource
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@@ -110,9 +110,9 @@ DEFINE_REF(IndexBuffer)
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class ShaderBuffer : public Buffer
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{
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public:
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ShaderBuffer(QueueFamilyMapping mapping, uint32 stride, uint32 numElements, const BulkResourceData& bulkResourceData);
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ShaderBuffer(QueueFamilyMapping mapping, uint32 stride, uint32 numElements, const DataSource& bulkResourceData);
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virtual ~ShaderBuffer();
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virtual bool updateContents(const BulkResourceData& resourceData);
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virtual bool updateContents(const DataSource& sourceData);
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bool isDataEquals(ShaderBuffer* other)
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{
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if(other == nullptr)
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@@ -20,9 +20,7 @@ void DescriptorLayout::addDescriptorBinding(uint32 bindingIndex, SeDescriptorTyp
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PDescriptorSet DescriptorLayout::allocateDescriptorSet()
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{
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std::scoped_lock lock(allocatorLock);
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PDescriptorSet result;
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allocator->allocateDescriptorSet(result);
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return result;
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return allocator->allocateDescriptorSet();
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}
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void DescriptorLayout::reset()
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@@ -43,7 +43,7 @@ class DescriptorAllocator
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public:
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DescriptorAllocator() {}
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virtual ~DescriptorAllocator() {}
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virtual void allocateDescriptorSet(PDescriptorSet& descriptorSet) = 0;
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virtual PDescriptorSet allocateDescriptorSet() = 0;
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virtual void reset() = 0;
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};
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DEFINE_REF(DescriptorAllocator)
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@@ -54,6 +54,7 @@ DECLARE_REF(SamplerState)
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class DescriptorSet
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{
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public:
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DescriptorSet() {}
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virtual ~DescriptorSet() {}
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virtual void writeChanges() = 0;
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virtual void updateBuffer(uint32 binding, PUniformBuffer uniformBuffer) = 0;
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@@ -106,7 +107,7 @@ public:
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protected:
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Array<DescriptorBinding> descriptorBindings;
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PDescriptorAllocator allocator;
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ODescriptorAllocator allocator;
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std::mutex allocatorLock;
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uint32 setIndex;
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std::string name;
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@@ -117,6 +118,9 @@ DEFINE_REF(DescriptorLayout)
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class PipelineLayout
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{
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public:
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PipelineLayout()
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{
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}
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PipelineLayout(PPipelineLayout baseLayout)
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{
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if (baseLayout != nullptr)
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@@ -128,12 +132,12 @@ public:
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virtual ~PipelineLayout() {}
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virtual void create() = 0;
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virtual void reset() = 0;
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void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);
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void addDescriptorLayout(uint32 setIndex, const PDescriptorLayout layout);
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void addPushConstants(const SePushConstantRange& pushConstants);
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virtual uint32 getHash() const = 0;
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protected:
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Array<PDescriptorLayout> descriptorSetLayouts;
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Array<const PDescriptorLayout> descriptorSetLayouts;
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Array<SePushConstantRange> pushConstants;
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};
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DEFINE_REF(PipelineLayout)
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@@ -11,18 +11,3 @@ Graphics::Graphics()
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Graphics::~Graphics()
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{
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}
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PVertexBuffer Graphics::getNullVertexBuffer()
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{
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if(nullVertexBuffer == nullptr)
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{
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VertexBufferCreateInfo createInfo;
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createInfo.numVertices = 1;
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createInfo.vertexSize = sizeof(Vector4);
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Vector4 data = Vector4(1, 1, 1, 1);
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createInfo.resourceData.data = reinterpret_cast<uint8*>(&data);
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createInfo.resourceData.size = sizeof(Vector4);
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nullVertexBuffer = createVertexBuffer(createInfo);
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}
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return nullVertexBuffer;
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}
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@@ -38,52 +38,51 @@ public:
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return queueMapping;
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}
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PShaderCompiler getShaderCompiler() const
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PShaderCompiler getShaderCompiler()
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{
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return shaderCompiler;
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}
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virtual PWindow createWindow(const WindowCreateInfo &createInfo) = 0;
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virtual PViewport createViewport(PWindow owner, const ViewportCreateInfo &createInfo) = 0;
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virtual OWindow createWindow(const WindowCreateInfo &createInfo) = 0;
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virtual OViewport createViewport(PWindow owner, const ViewportCreateInfo &createInfo) = 0;
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virtual PRenderPass createRenderPass(PRenderTargetLayout layout, PViewport renderArea) = 0;
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virtual ORenderPass createRenderPass(ORenderTargetLayout layout, PViewport renderArea) = 0;
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virtual void beginRenderPass(PRenderPass renderPass) = 0;
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virtual void endRenderPass() = 0;
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virtual void executeCommands(const Array<PRenderCommand>& commands) = 0;
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virtual void executeCommands(const Array<PComputeCommand>& commands) = 0;
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virtual PTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
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virtual PTexture3D createTexture3D(const TextureCreateInfo &createInfo) = 0;
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virtual PTextureCube createTextureCube(const TextureCreateInfo &createInfo) = 0;
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virtual PUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
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virtual PShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) = 0;
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virtual PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
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virtual PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
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virtual OTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
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virtual OTexture3D createTexture3D(const TextureCreateInfo &createInfo) = 0;
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virtual OTextureCube createTextureCube(const TextureCreateInfo &createInfo) = 0;
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virtual OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
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virtual OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) = 0;
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virtual OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
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virtual OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
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virtual PRenderCommand createRenderCommand(const std::string& name = "") = 0;
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virtual PComputeCommand createComputeCommand(const std::string& name = "") = 0;
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virtual PVertexDeclaration createVertexDeclaration(const Array<VertexElement>& element) = 0;
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virtual PVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PComputeShader createComputeShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PMeshShader createMeshShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PTaskShader createTaskShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PGraphicsPipeline createGraphicsPipeline(const LegacyPipelineCreateInfo& createInfo) = 0;
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virtual PGraphicsPipeline createGraphicsPipeline(const MeshPipelineCreateInfo& createInfo) = 0;
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virtual PComputePipeline createComputePipeline(const ComputePipelineCreateInfo& createInfo) = 0;
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virtual PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) = 0;
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virtual PDescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
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virtual PPipelineLayout createPipelineLayout(PPipelineLayout baseLayout = nullptr) = 0;
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virtual OVertexDeclaration createVertexDeclaration(const Array<VertexElement>& element) = 0;
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virtual OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OGraphicsPipeline createGraphicsPipeline(const LegacyPipelineCreateInfo& createInfo) = 0;
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virtual OGraphicsPipeline createGraphicsPipeline(const MeshPipelineCreateInfo& createInfo) = 0;
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virtual OComputePipeline createComputePipeline(const ComputePipelineCreateInfo& createInfo) = 0;
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virtual OSamplerState createSamplerState(const SamplerCreateInfo& createInfo) = 0;
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virtual ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
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virtual OPipelineLayout createPipelineLayout(PPipelineLayout baseLayout = nullptr) = 0;
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virtual void copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture) = 0;
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PVertexBuffer getNullVertexBuffer();
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protected:
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PVertexBuffer nullVertexBuffer;
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QueueFamilyMapping queueMapping;
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PShaderCompiler shaderCompiler;
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OShaderCompiler shaderCompiler;
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friend class Window;
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};
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DEFINE_REF(Graphics)
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@@ -48,7 +48,7 @@ struct ViewportCreateInfo
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float fieldOfView = 1.222f; // 70 deg
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};
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// doesnt own the data, only proxy it
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struct BulkResourceData
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struct DataSource
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{
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uint64 size = 0;
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uint64 offset = 0;
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@@ -57,7 +57,7 @@ struct BulkResourceData
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};
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struct TextureCreateInfo
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{
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BulkResourceData resourceData = BulkResourceData();
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DataSource sourceData = DataSource();
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uint32 width = 1;
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uint32 height = 1;
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uint32 depth = 1;
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@@ -89,24 +89,24 @@ struct SamplerCreateInfo
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};
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struct VertexBufferCreateInfo
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{
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BulkResourceData resourceData = BulkResourceData();
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DataSource sourceData = DataSource();
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// bytes per vertex
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uint32 vertexSize = 0;
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uint32 numVertices = 0;
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};
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struct IndexBufferCreateInfo
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{
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BulkResourceData resourceData = BulkResourceData();
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DataSource sourceData = DataSource();
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Gfx::SeIndexType indexType = Gfx::SeIndexType::SE_INDEX_TYPE_UINT16;
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};
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struct UniformBufferCreateInfo
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{
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BulkResourceData resourceData = BulkResourceData();
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DataSource sourceData = DataSource();
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uint8 bDynamic = 0;
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};
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struct ShaderBufferCreateInfo
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{
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BulkResourceData resourceData;
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DataSource sourceData = DataSource();
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uint32 stride;
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uint8 bDynamic = 0;
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};
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@@ -36,8 +36,8 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene)
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viewLayout = graphics->createDescriptorLayout("ViewLayout");
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viewLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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uniformInitializer.resourceData.size = sizeof(ViewParameter);
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uniformInitializer.resourceData.data = (uint8*)&viewParams;
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uniformInitializer.sourceData.size = sizeof(ViewParameter);
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uniformInitializer.sourceData.data = (uint8*)&viewParams;
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uniformInitializer.bDynamic = true;
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viewParamBuffer = graphics->createUniformBuffer(uniformInitializer);
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viewLayout->create();
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@@ -62,7 +62,7 @@ BasePass::~BasePass()
|
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||||
void BasePass::beginFrame(const Component::Camera& cam)
|
||||
{
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||||
BulkResourceData uniformUpdate;
|
||||
DataSource uniformUpdate;
|
||||
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||||
viewParams.viewMatrix = cam.getViewMatrix();
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viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
||||
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||||
@@ -22,21 +22,21 @@ private:
|
||||
|
||||
Array<Gfx::PDescriptorSet> descriptorSets;
|
||||
PCameraActor source;
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||||
Gfx::PPipelineLayout basePassLayout;
|
||||
Gfx::OPipelineLayout basePassLayout;
|
||||
// Set 0: Light environment
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||||
static constexpr uint32 INDEX_LIGHT_ENV = 0;
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||||
Gfx::PShaderBuffer oLightIndexList;
|
||||
Gfx::PTexture oLightGrid;
|
||||
Gfx::PDescriptorLayout lightLayout;
|
||||
Gfx::OShaderBuffer oLightIndexList;
|
||||
Gfx::OTexture oLightGrid;
|
||||
Gfx::ODescriptorLayout lightLayout;
|
||||
// Set 1: viewParameter
|
||||
static constexpr uint32 INDEX_VIEW_PARAMS = 1;
|
||||
Gfx::PDescriptorLayout viewLayout;
|
||||
Gfx::PUniformBuffer viewParamBuffer;
|
||||
Gfx::ODescriptorLayout viewLayout;
|
||||
Gfx::OUniformBuffer viewParamBuffer;
|
||||
// Set 2: materials, generated
|
||||
static constexpr uint32 INDEX_MATERIAL = 2;
|
||||
// Set 3: primitive scene data
|
||||
static constexpr uint32 INDEX_SCENE_DATA = 3;
|
||||
Gfx::PDescriptorLayout sceneLayout;
|
||||
Gfx::ODescriptorLayout sceneLayout;
|
||||
};
|
||||
DEFINE_REF(BasePass)
|
||||
} // namespace Seele
|
||||
|
||||
@@ -28,7 +28,7 @@ DebugPass::~DebugPass()
|
||||
|
||||
void DebugPass::beginFrame(const Component::Camera& cam)
|
||||
{
|
||||
BulkResourceData uniformUpdate;
|
||||
DataSource uniformUpdate;
|
||||
|
||||
viewParams.viewMatrix = cam.getViewMatrix();
|
||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
||||
@@ -43,7 +43,7 @@ void DebugPass::beginFrame(const Component::Camera& cam)
|
||||
descriptorSet->writeChanges();
|
||||
|
||||
VertexBufferCreateInfo vertexBufferInfo = {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(DebugVertex) * passData.vertices.size(),
|
||||
.data = (uint8*)passData.vertices.data(),
|
||||
},
|
||||
@@ -75,7 +75,7 @@ void DebugPass::endFrame()
|
||||
void DebugPass::publishOutputs()
|
||||
{
|
||||
UniformBufferCreateInfo viewCreateInfo = {
|
||||
.resourceData = BulkResourceData {
|
||||
.sourceData = DataSource {
|
||||
.size = sizeof(ViewParameter),
|
||||
.data = nullptr,
|
||||
},
|
||||
|
||||
@@ -19,8 +19,8 @@ DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, PScene scene)
|
||||
|
||||
viewLayout = graphics->createDescriptorLayout("ViewLayout");
|
||||
viewLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||
uniformInitializer.resourceData.size = sizeof(ViewParameter);
|
||||
uniformInitializer.resourceData.data = (uint8*)&viewParams;
|
||||
uniformInitializer.sourceData.size = sizeof(ViewParameter);
|
||||
uniformInitializer.sourceData.data = (uint8*)&viewParams;
|
||||
uniformInitializer.bDynamic = true;
|
||||
viewParamBuffer = graphics->createUniformBuffer(uniformInitializer);
|
||||
viewLayout->create();
|
||||
@@ -33,7 +33,7 @@ DepthPrepass::~DepthPrepass()
|
||||
|
||||
void DepthPrepass::beginFrame(const Component::Camera& cam)
|
||||
{
|
||||
BulkResourceData uniformUpdate;
|
||||
DataSource uniformUpdate;
|
||||
|
||||
viewParams.viewMatrix = cam.getViewMatrix();
|
||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
||||
@@ -70,7 +70,7 @@ void DepthPrepass::render()
|
||||
// VertexData => per meshtype
|
||||
// SceneData => per material instance
|
||||
Gfx::PRenderCommand command = graphics->createRenderCommand("DepthRender");
|
||||
Gfx::PPipelineLayout layout = graphics->createPipelineLayout(depthPrepassLayout);
|
||||
Gfx::OPipelineLayout layout = graphics->createPipelineLayout(depthPrepassLayout);
|
||||
layout->addDescriptorLayout(INDEX_MATERIAL, materialData.material->getDescriptorLayout());
|
||||
layout->addDescriptorLayout(INDEX_VERTEX_DATA, vertexData->getVertexDataLayout());
|
||||
layout->addDescriptorLayout(INDEX_SCENE_DATA, vertexData->getInstanceDataLayout());
|
||||
|
||||
@@ -21,18 +21,18 @@ private:
|
||||
|
||||
Array<Gfx::PDescriptorSet> descriptorSets;
|
||||
|
||||
Gfx::PPipelineLayout depthPrepassLayout;
|
||||
Gfx::OPipelineLayout depthPrepassLayout;
|
||||
// Set 0: viewParameter
|
||||
static constexpr uint32 INDEX_VIEW_PARAMS = 0;
|
||||
Gfx::PDescriptorLayout viewLayout;
|
||||
Gfx::PUniformBuffer viewParamBuffer;
|
||||
Gfx::ODescriptorLayout viewLayout;
|
||||
Gfx::OUniformBuffer viewParamBuffer;
|
||||
// Set 1: materials, generated
|
||||
static constexpr uint32 INDEX_MATERIAL = 1;
|
||||
// Set 2: vertices, from VertexData
|
||||
static constexpr uint32 INDEX_VERTEX_DATA = 2;
|
||||
// Set 3: mesh data, either index buffer or meshlet data
|
||||
static constexpr uint32 INDEX_SCENE_DATA = 3;
|
||||
Gfx::PDescriptorLayout sceneDataLayout;
|
||||
Gfx::ODescriptorLayout sceneDataLayout;
|
||||
};
|
||||
DEFINE_REF(DepthPrepass)
|
||||
} // namespace Seele
|
||||
|
||||
@@ -22,7 +22,7 @@ void LightCullingPass::beginFrame(const Component::Camera& cam)
|
||||
uint32_t viewportWidth = viewport->getSizeX();
|
||||
uint32_t viewportHeight = viewport->getSizeY();
|
||||
|
||||
BulkResourceData uniformUpdate;
|
||||
DataSource uniformUpdate;
|
||||
viewParams.viewMatrix = cam.getViewMatrix();
|
||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
|
||||
@@ -31,7 +31,7 @@ void LightCullingPass::beginFrame(const Component::Camera& cam)
|
||||
uniformUpdate.data = (uint8*)&viewParams;
|
||||
viewParamsBuffer->updateContents(uniformUpdate);
|
||||
|
||||
BulkResourceData counterReset;
|
||||
DataSource counterReset;
|
||||
uint32 reset = 0;
|
||||
counterReset.data = (uint8*)&reset;
|
||||
counterReset.size = sizeof(uint32);
|
||||
@@ -161,7 +161,7 @@ void LightCullingPass::publishOutputs()
|
||||
uint32 counterReset = 0;
|
||||
ShaderBufferCreateInfo structInfo =
|
||||
{
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(uint32),
|
||||
.data = (uint8*)&counterReset,
|
||||
.owner = Gfx::QueueType::COMPUTE,
|
||||
@@ -172,7 +172,7 @@ void LightCullingPass::publishOutputs()
|
||||
oLightIndexCounter = graphics->createShaderBuffer(structInfo);
|
||||
tLightIndexCounter = graphics->createShaderBuffer(structInfo);
|
||||
structInfo = {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = (uint32)sizeof(uint32)
|
||||
* dispatchParams.numThreadGroups.x
|
||||
* dispatchParams.numThreadGroups.y
|
||||
@@ -248,23 +248,23 @@ void LightCullingPass::setupFrustums()
|
||||
pipelineInfo.pipelineLayout = frustumLayout;
|
||||
frustumPipeline = graphics->createComputePipeline(pipelineInfo);
|
||||
|
||||
BulkResourceData resourceInfo;
|
||||
DataSource resourceInfo;
|
||||
UniformBufferCreateInfo uniformInfo;
|
||||
resourceInfo.size = sizeof(ViewParameter);
|
||||
resourceInfo.data = (uint8*)&viewParams;
|
||||
resourceInfo.owner = Gfx::QueueType::COMPUTE;
|
||||
uniformInfo.resourceData = resourceInfo;
|
||||
uniformInfo.sourceData = resourceInfo;
|
||||
uniformInfo.bDynamic = false;
|
||||
viewParamsBuffer = graphics->createUniformBuffer(uniformInfo);
|
||||
|
||||
resourceInfo.size = sizeof(DispatchParams);
|
||||
resourceInfo.data = (uint8*)&dispatchParams;
|
||||
uniformInfo.resourceData = resourceInfo;
|
||||
uniformInfo.sourceData = resourceInfo;
|
||||
uniformInfo.bDynamic = false;
|
||||
dispatchParamsBuffer = graphics->createUniformBuffer(uniformInfo);
|
||||
|
||||
ShaderBufferCreateInfo structuredInfo = {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
|
||||
.data = nullptr,
|
||||
},
|
||||
|
||||
@@ -70,7 +70,7 @@ SkyboxRenderPass::SkyboxRenderPass(Gfx::PGraphics graphics, PScene scene)
|
||||
};
|
||||
|
||||
VertexBufferCreateInfo vertexBufferInfo = {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(Vector) * vertices.size(),
|
||||
.data = (uint8*)vertices.data(),
|
||||
},
|
||||
@@ -86,7 +86,7 @@ SkyboxRenderPass::~SkyboxRenderPass()
|
||||
|
||||
void SkyboxRenderPass::beginFrame(const Component::Camera& cam)
|
||||
{
|
||||
BulkResourceData uniformUpdate;
|
||||
DataSource uniformUpdate;
|
||||
|
||||
viewParams.viewMatrix = cam.getViewMatrix();
|
||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
||||
@@ -127,7 +127,7 @@ void SkyboxRenderPass::endFrame()
|
||||
void SkyboxRenderPass::publishOutputs()
|
||||
{
|
||||
UniformBufferCreateInfo viewCreateInfo = {
|
||||
.resourceData = BulkResourceData {
|
||||
.sourceData = DataSource {
|
||||
.size = sizeof(ViewParameter),
|
||||
.data = nullptr,
|
||||
},
|
||||
|
||||
@@ -43,7 +43,7 @@ void TextPass::beginFrame(const Component::Camera&)
|
||||
x += (glyph.advance >> 6) * render.scale;
|
||||
}
|
||||
VertexBufferCreateInfo vbInfo = {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = static_cast<uint32>(instanceData.size() * sizeof(GlyphInstanceData)),
|
||||
.data = reinterpret_cast<uint8*>(instanceData.data()),
|
||||
},
|
||||
@@ -60,7 +60,7 @@ void TextPass::beginFrame(const Component::Camera&)
|
||||
};
|
||||
}
|
||||
auto proj = viewport->getProjectionMatrix();
|
||||
BulkResourceData projectionUpdate = {
|
||||
DataSource projectionUpdate = {
|
||||
.size = sizeof(Matrix4),
|
||||
.data = (uint8*)&proj,
|
||||
};
|
||||
@@ -156,7 +156,7 @@ void TextPass::createRenderPass()
|
||||
textureArrayLayout->create();
|
||||
|
||||
projectionBuffer = graphics->createUniformBuffer({
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(Matrix4),
|
||||
.data = nullptr,
|
||||
},
|
||||
|
||||
@@ -18,7 +18,7 @@ UIPass::~UIPass()
|
||||
void UIPass::beginFrame(const Component::Camera&)
|
||||
{
|
||||
VertexBufferCreateInfo info = {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = (uint32)(sizeof(UI::RenderElementStyle) * renderElements.size()),
|
||||
.data = (uint8*)renderElements.data()
|
||||
},
|
||||
@@ -148,7 +148,7 @@ void UIPass::createRenderPass()
|
||||
|
||||
Matrix4 projectionMatrix = glm::ortho(0, 1, 1, 0);
|
||||
UniformBufferCreateInfo info = {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(Matrix4),
|
||||
.data = (uint8*)&projectionMatrix,
|
||||
},
|
||||
@@ -158,7 +158,7 @@ void UIPass::createRenderPass()
|
||||
Gfx::PSamplerState backgroundSampler = graphics->createSamplerState({});
|
||||
|
||||
info = {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(uint32),
|
||||
.data = nullptr
|
||||
},
|
||||
|
||||
@@ -18,22 +18,22 @@ public:
|
||||
virtual void publishOutputs() override;
|
||||
virtual void createRenderPass() override;
|
||||
private:
|
||||
Gfx::PRenderTargetAttachment renderTarget;
|
||||
Gfx::PTexture2D colorBuffer;
|
||||
Gfx::PRenderTargetAttachment depthAttachment;
|
||||
Gfx::PTexture2D depthBuffer;
|
||||
Gfx::ORenderTargetAttachment renderTarget;
|
||||
Gfx::OTexture2D colorBuffer;
|
||||
Gfx::ORenderTargetAttachment depthAttachment;
|
||||
Gfx::OTexture2D depthBuffer;
|
||||
|
||||
Gfx::PDescriptorLayout descriptorLayout;
|
||||
Gfx::PDescriptorSet descriptorSet;
|
||||
Gfx::ODescriptorLayout descriptorLayout;
|
||||
Gfx::ODescriptorSet descriptorSet;
|
||||
|
||||
Gfx::PUniformBuffer numTexturesBuffer;
|
||||
Gfx::PVertexBuffer elementBuffer;
|
||||
Gfx::OUniformBuffer numTexturesBuffer;
|
||||
Gfx::OVertexBuffer elementBuffer;
|
||||
|
||||
Gfx::PVertexDeclaration declaration;
|
||||
Gfx::PVertexShader vertexShader;
|
||||
Gfx::PFragmentShader fragmentShader;
|
||||
Gfx::PPipelineLayout pipelineLayout;
|
||||
Gfx::PGraphicsPipeline pipeline;
|
||||
Gfx::OVertexDeclaration declaration;
|
||||
Gfx::OVertexShader vertexShader;
|
||||
Gfx::OFragmentShader fragmentShader;
|
||||
Gfx::OPipelineLayout pipelineLayout;
|
||||
Gfx::OGraphicsPipeline pipeline;
|
||||
|
||||
Array<UI::RenderElementStyle> renderElements;
|
||||
Array<Gfx::PTexture> usedTextures;
|
||||
|
||||
@@ -11,35 +11,35 @@ RenderTargetLayout::RenderTargetLayout()
|
||||
{
|
||||
}
|
||||
|
||||
RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment depthAttachment)
|
||||
RenderTargetLayout::RenderTargetLayout(ORenderTargetAttachment depthAttachment)
|
||||
: inputAttachments()
|
||||
, colorAttachments()
|
||||
, depthAttachment(depthAttachment)
|
||||
, depthAttachment(std::move(depthAttachment))
|
||||
, width(depthAttachment->getTexture()->getSizeX())
|
||||
, height(depthAttachment->getTexture()->getSizeY())
|
||||
{
|
||||
}
|
||||
|
||||
RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment)
|
||||
RenderTargetLayout::RenderTargetLayout(ORenderTargetAttachment colorAttachment, ORenderTargetAttachment depthAttachment)
|
||||
: inputAttachments()
|
||||
, depthAttachment(depthAttachment)
|
||||
, depthAttachment(std::move(depthAttachment))
|
||||
, width(depthAttachment->getTexture()->getSizeX())
|
||||
, height(depthAttachment->getTexture()->getSizeY())
|
||||
{
|
||||
colorAttachments.add(colorAttachment);
|
||||
}
|
||||
RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
|
||||
RenderTargetLayout::RenderTargetLayout(Array<ORenderTargetAttachment> colorAttachments, ORenderTargetAttachment depthAttachment)
|
||||
: inputAttachments()
|
||||
, colorAttachments(colorAttachments)
|
||||
, depthAttachment(depthAttachment)
|
||||
, colorAttachments(std::move(colorAttachments))
|
||||
, depthAttachment(std::move(depthAttachment))
|
||||
, width(depthAttachment->getTexture()->getSizeX())
|
||||
, height(depthAttachment->getTexture()->getSizeY())
|
||||
{
|
||||
}
|
||||
RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
|
||||
: inputAttachments(inputAttachments)
|
||||
, colorAttachments(colorAttachments)
|
||||
, depthAttachment(depthAttachment)
|
||||
RenderTargetLayout::RenderTargetLayout(Array<ORenderTargetAttachment> inputAttachments, Array<ORenderTargetAttachment> colorAttachments, ORenderTargetAttachment depthAttachment)
|
||||
: inputAttachments(std::move(inputAttachments))
|
||||
, colorAttachments(std::move(colorAttachments))
|
||||
, depthAttachment(std::move(depthAttachment))
|
||||
, width(depthAttachment->getTexture()->getSizeX())
|
||||
, height(depthAttachment->getTexture()->getSizeY())
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@ public:
|
||||
virtual void beginFrame() = 0;
|
||||
virtual void endFrame() = 0;
|
||||
virtual void onWindowCloseEvent() = 0;
|
||||
virtual PTexture2D getBackBuffer() const = 0;
|
||||
virtual PTexture2D getBackBuffer() = 0;
|
||||
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) = 0;
|
||||
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) = 0;
|
||||
virtual void setMouseButtonCallback(std::function<void(MouseButton, InputAction, KeyModifier)> callback) = 0;
|
||||
@@ -167,13 +167,13 @@ class RenderTargetLayout
|
||||
{
|
||||
public:
|
||||
RenderTargetLayout();
|
||||
RenderTargetLayout(PRenderTargetAttachment depthAttachment);
|
||||
RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment);
|
||||
RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachmet);
|
||||
RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment);
|
||||
Array<PRenderTargetAttachment> inputAttachments;
|
||||
Array<PRenderTargetAttachment> colorAttachments;
|
||||
PRenderTargetAttachment depthAttachment;
|
||||
RenderTargetLayout(ORenderTargetAttachment depthAttachment);
|
||||
RenderTargetLayout(ORenderTargetAttachment colorAttachment, ORenderTargetAttachment depthAttachment);
|
||||
RenderTargetLayout(Array<ORenderTargetAttachment> colorAttachments, ORenderTargetAttachment depthAttachmet);
|
||||
RenderTargetLayout(Array<ORenderTargetAttachment> inputAttachments, Array<ORenderTargetAttachment> colorAttachments, ORenderTargetAttachment depthAttachment);
|
||||
Array<ORenderTargetAttachment> inputAttachments;
|
||||
Array<ORenderTargetAttachment> colorAttachments;
|
||||
ORenderTargetAttachment depthAttachment;
|
||||
uint32 width;
|
||||
uint32 height;
|
||||
};
|
||||
@@ -182,12 +182,12 @@ DEFINE_REF(RenderTargetLayout)
|
||||
class RenderPass
|
||||
{
|
||||
public:
|
||||
RenderPass(PRenderTargetLayout layout) : layout(layout) {}
|
||||
RenderPass(ORenderTargetLayout layout) : layout(std::move(layout)) {}
|
||||
virtual ~RenderPass() {}
|
||||
inline PRenderTargetLayout getLayout() const { return layout; }
|
||||
inline PRenderTargetLayout getLayout() { return layout; }
|
||||
|
||||
protected:
|
||||
PRenderTargetLayout layout;
|
||||
ORenderTargetLayout layout;
|
||||
};
|
||||
DEFINE_REF(RenderPass)
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#include "Shader.h"
|
||||
#include "Graphics/RenderPass/DepthPrepass.h"
|
||||
#include "Graphics/RenderPass/BasePass.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Gfx;
|
||||
@@ -51,7 +53,6 @@ ShaderCollection& ShaderMap::createShaders(
|
||||
PGraphics graphics,
|
||||
RenderPassType renderPass,
|
||||
PMaterial material,
|
||||
VertexInputType* vertexInput,
|
||||
bool /*bPositionOnly*/)
|
||||
{
|
||||
std::scoped_lock lock(shadersLock);
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "Enums.h"
|
||||
#include "CRC.h"
|
||||
#include "Resources.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
@@ -86,9 +87,12 @@ struct PermutationId
|
||||
struct ShaderCollection
|
||||
{
|
||||
PermutationId id;
|
||||
//PVertexDeclaration vertexDeclaration;
|
||||
PVertexShader vertexShader;
|
||||
PFragmentShader fragmentShader;
|
||||
|
||||
OVertexDeclaration vertexDeclaration;
|
||||
OVertexShader vertexShader;
|
||||
OTaskShader taskShader;
|
||||
OMeshShader meshShader;
|
||||
OFragmentShader fragmentShader;
|
||||
};
|
||||
class ShaderMap
|
||||
{
|
||||
|
||||
@@ -131,7 +131,7 @@ Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet()
|
||||
void StaticMeshVertexData::resizeBuffers()
|
||||
{
|
||||
ShaderBufferCreateInfo createInfo = {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = verticesAllocated * sizeof(Vector),
|
||||
},
|
||||
.stride = sizeof(Vector),
|
||||
@@ -141,7 +141,7 @@ void StaticMeshVertexData::resizeBuffers()
|
||||
normals = graphics->createShaderBuffer(createInfo);
|
||||
tangents = graphics->createShaderBuffer(createInfo);
|
||||
biTangents = graphics->createShaderBuffer(createInfo);
|
||||
createInfo.resourceData.size = verticesAllocated * sizeof(Vector2);
|
||||
createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
|
||||
createInfo.stride = sizeof(Vector2);
|
||||
texCoords = graphics->createShaderBuffer(createInfo);
|
||||
|
||||
@@ -154,23 +154,23 @@ void StaticMeshVertexData::resizeBuffers()
|
||||
|
||||
void StaticMeshVertexData::updateBuffers()
|
||||
{
|
||||
positions->updateContents(BulkResourceData{
|
||||
positions->updateContents(DataSource{
|
||||
.size = positionData.size() * sizeof(Vector),
|
||||
.data = (uint8*)positionData.data(),
|
||||
});
|
||||
texCoords->updateContents(BulkResourceData{
|
||||
texCoords->updateContents(DataSource{
|
||||
.size = texCoordsData.size() * sizeof(Vector2),
|
||||
.data = (uint8*)texCoordsData.data(),
|
||||
});
|
||||
normals->updateContents(BulkResourceData{
|
||||
normals->updateContents(DataSource{
|
||||
.size = normalData.size() * sizeof(Vector),
|
||||
.data = (uint8*)normalData.data(),
|
||||
});
|
||||
tangents->updateContents(BulkResourceData{
|
||||
tangents->updateContents(DataSource{
|
||||
.size = tangentData.size() * sizeof(Vector),
|
||||
.data = (uint8*)tangentData.data(),
|
||||
});
|
||||
biTangents->updateContents(BulkResourceData{
|
||||
biTangents->updateContents(DataSource{
|
||||
.size = biTangentData.size() * sizeof(Vector),
|
||||
.data = (uint8*)biTangentData.data(),
|
||||
});
|
||||
|
||||
@@ -24,17 +24,17 @@ public:
|
||||
private:
|
||||
virtual void resizeBuffers() override;
|
||||
virtual void updateBuffers() override;
|
||||
Gfx::PShaderBuffer positions;
|
||||
Gfx::OShaderBuffer positions;
|
||||
Array<Vector> positionData;
|
||||
Gfx::PShaderBuffer texCoords;
|
||||
Gfx::OShaderBuffer texCoords;
|
||||
Array<Vector2> texCoordsData;
|
||||
Gfx::PShaderBuffer normals;
|
||||
Gfx::OShaderBuffer normals;
|
||||
Array<Vector> normalData;
|
||||
Gfx::PShaderBuffer tangents;
|
||||
Gfx::OShaderBuffer tangents;
|
||||
Array<Vector> tangentData;
|
||||
Gfx::PShaderBuffer biTangents;
|
||||
Gfx::OShaderBuffer biTangents;
|
||||
Array<Vector> biTangentData;
|
||||
Gfx::PDescriptorLayout descriptorLayout;
|
||||
Gfx::PDescriptorSet descriptorSet;
|
||||
Gfx::ODescriptorLayout descriptorLayout;
|
||||
Gfx::ODescriptorSet descriptorSet;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -65,7 +65,7 @@ void VertexData::loadMesh(MeshId id, Array<Meshlet> loadedMeshlets)
|
||||
currentMesh += numMeshlets;
|
||||
}
|
||||
meshletBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(MeshletDescription) * meshlets.size(),
|
||||
.data = (uint8*)meshlets.data()
|
||||
},
|
||||
@@ -73,7 +73,7 @@ void VertexData::loadMesh(MeshId id, Array<Meshlet> loadedMeshlets)
|
||||
.bDynamic = true,
|
||||
});
|
||||
vertexIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(uint32) * vertexIndices.size(),
|
||||
.data = (uint8*)vertexIndices.data(),
|
||||
},
|
||||
@@ -81,7 +81,7 @@ void VertexData::loadMesh(MeshId id, Array<Meshlet> loadedMeshlets)
|
||||
.bDynamic = true,
|
||||
});
|
||||
primitiveIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo {
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(uint8) * primitiveIndices.size(),
|
||||
.data = (uint8*)primitiveIndices.data(),
|
||||
},
|
||||
@@ -108,7 +108,7 @@ void VertexData::createDescriptors()
|
||||
}
|
||||
}
|
||||
Gfx::PShaderBuffer instanceBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(InstanceData) * instanceData.size(),
|
||||
.data = (uint8*)instanceData.data(),
|
||||
},
|
||||
@@ -119,7 +119,7 @@ void VertexData::createDescriptors()
|
||||
if (Gfx::useMeshShading)
|
||||
{
|
||||
Gfx::PShaderBuffer meshDataBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(MeshData) * meshes.size(),
|
||||
.data = (uint8*)meshes.data(),
|
||||
},
|
||||
|
||||
@@ -101,14 +101,14 @@ protected:
|
||||
Array<MeshletDescription> meshlets;
|
||||
Array<uint8> primitiveIndices;
|
||||
Array<uint32> vertexIndices;
|
||||
Gfx::PGraphics graphics;
|
||||
Gfx::PDescriptorLayout instanceDataLayout;
|
||||
Gfx::OGraphics graphics;
|
||||
Gfx::ODescriptorLayout instanceDataLayout;
|
||||
// for mesh shading
|
||||
Gfx::PShaderBuffer meshletBuffer;
|
||||
Gfx::PShaderBuffer vertexIndicesBuffer;
|
||||
Gfx::PShaderBuffer primitiveIndicesBuffer;
|
||||
Gfx::OShaderBuffer meshletBuffer;
|
||||
Gfx::OShaderBuffer vertexIndicesBuffer;
|
||||
Gfx::OShaderBuffer primitiveIndicesBuffer;
|
||||
// for legacy pipeline
|
||||
Gfx::PIndexBuffer indexBuffer;
|
||||
Gfx::OIndexBuffer indexBuffer;
|
||||
uint64 idCounter;
|
||||
uint64 head;
|
||||
uint64 verticesAllocated;
|
||||
|
||||
@@ -43,7 +43,7 @@ void SubAllocation::invalidateMemory()
|
||||
owner->invalidateMemory();
|
||||
}
|
||||
|
||||
Allocation::Allocation(PGraphics graphics, Allocator *allocator, VkDeviceSize size, uint8 memoryTypeIndex,
|
||||
Allocation::Allocation(PGraphics graphics, PAllocator allocator, VkDeviceSize size, uint8 memoryTypeIndex,
|
||||
VkMemoryPropertyFlags properties, VkMemoryDedicatedAllocateInfo *dedicatedInfo)
|
||||
: device(graphics->getDevice())
|
||||
, allocator(allocator)
|
||||
|
||||
@@ -95,11 +95,11 @@ public:
|
||||
|
||||
private:
|
||||
VkDevice device;
|
||||
Allocator *allocator;
|
||||
PAllocator allocator;
|
||||
VkDeviceSize bytesAllocated;
|
||||
VkDeviceSize bytesUsed;
|
||||
VkDeviceMemory allocatedMemory;
|
||||
std::map<VkDeviceSize, SubAllocation *> activeAllocations;
|
||||
std::map<VkDeviceSize, PSubAllocation> activeAllocations;
|
||||
std::map<VkDeviceSize, PSubAllocation> freeRanges;
|
||||
std::mutex lock;
|
||||
void *mappedPointer;
|
||||
@@ -118,9 +118,9 @@ class Allocator
|
||||
public:
|
||||
Allocator(PGraphics graphics);
|
||||
~Allocator();
|
||||
PSubAllocation allocate(const VkMemoryRequirements2 &requirements, VkMemoryPropertyFlags props,
|
||||
OSubAllocation allocate(const VkMemoryRequirements2 &requirements, VkMemoryPropertyFlags props,
|
||||
VkMemoryDedicatedAllocateInfo *dedicatedInfo = nullptr);
|
||||
inline PSubAllocation allocate(const VkMemoryRequirements2 &requirements, VkMemoryPropertyFlags props,
|
||||
OSubAllocation allocate(const VkMemoryRequirements2 &requirements, VkMemoryPropertyFlags props,
|
||||
VkBuffer buffer)
|
||||
{
|
||||
VkMemoryDedicatedAllocateInfo allocInfo;
|
||||
@@ -130,7 +130,7 @@ public:
|
||||
allocInfo.image = VK_NULL_HANDLE;
|
||||
return allocate(requirements, props, &allocInfo);
|
||||
}
|
||||
inline PSubAllocation allocate(const VkMemoryRequirements2 &requirements, VkMemoryPropertyFlags props,
|
||||
OSubAllocation allocate(const VkMemoryRequirements2 &requirements, VkMemoryPropertyFlags props,
|
||||
VkImage image)
|
||||
{
|
||||
VkMemoryDedicatedAllocateInfo allocInfo;
|
||||
|
||||
@@ -12,9 +12,9 @@ struct PendingBuffer
|
||||
bool bWriteOnly;
|
||||
};
|
||||
|
||||
static std::map<Vulkan::ShaderBuffer *, PendingBuffer> pendingBuffers;
|
||||
static std::map<Vulkan::Buffer*, PendingBuffer> pendingBuffers;
|
||||
|
||||
ShaderBuffer::ShaderBuffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool bDynamic)
|
||||
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool bDynamic)
|
||||
: graphics(graphics)
|
||||
, currentBuffer(0)
|
||||
, size(size)
|
||||
@@ -57,7 +57,7 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, uint64 size, VkBufferUsageFlags u
|
||||
}
|
||||
}
|
||||
|
||||
ShaderBuffer::~ShaderBuffer()
|
||||
Buffer::~Buffer()
|
||||
{
|
||||
//PCmdBuffer cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
|
||||
//VkDevice device = graphics->getDevice();
|
||||
@@ -75,12 +75,12 @@ ShaderBuffer::~ShaderBuffer()
|
||||
graphics = nullptr;
|
||||
}
|
||||
|
||||
VkDeviceSize ShaderBuffer::getOffset() const
|
||||
VkDeviceSize Buffer::getOffset() const
|
||||
{
|
||||
return buffers[currentBuffer].allocation->getOffset();
|
||||
}
|
||||
|
||||
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
void Buffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
{
|
||||
VkBufferMemoryBarrier barrier =
|
||||
init::BufferMemoryBarrier();
|
||||
@@ -146,7 +146,7 @@ void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
sourceManager->submitCommands();
|
||||
}
|
||||
|
||||
void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
void Buffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
|
||||
{
|
||||
PCmdBuffer commandBuffer = graphics->getQueueCommands(owner)->getCommands();
|
||||
@@ -166,12 +166,12 @@ void ShaderBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineSta
|
||||
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
|
||||
}
|
||||
|
||||
void *ShaderBuffer::lock(bool bWriteOnly)
|
||||
void * Buffer::lock(bool bWriteOnly)
|
||||
{
|
||||
return lockRegion(0, size, bWriteOnly);
|
||||
}
|
||||
|
||||
void *ShaderBuffer::lockRegion(uint64 regionOffset, uint64 regionSize, bool bWriteOnly)
|
||||
void * Buffer::lockRegion(uint64 regionOffset, uint64 regionSize, bool bWriteOnly)
|
||||
{
|
||||
void *data = nullptr;
|
||||
|
||||
@@ -243,7 +243,7 @@ void *ShaderBuffer::lockRegion(uint64 regionOffset, uint64 regionSize, bool bWri
|
||||
return data;
|
||||
}
|
||||
|
||||
void ShaderBuffer::unlock()
|
||||
void Buffer::unlock()
|
||||
{
|
||||
auto found = pendingBuffers.find(this);
|
||||
if (found != pendingBuffers.end())
|
||||
@@ -270,18 +270,18 @@ void ShaderBuffer::unlock()
|
||||
}
|
||||
|
||||
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &createInfo)
|
||||
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.resourceData)
|
||||
, Vulkan::ShaderBuffer(graphics, createInfo.resourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner, createInfo.bDynamic)
|
||||
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData)
|
||||
, Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner, createInfo.bDynamic)
|
||||
, dedicatedStagingBuffer(nullptr)
|
||||
{
|
||||
if(createInfo.bDynamic)
|
||||
{
|
||||
dedicatedStagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(createInfo.resourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||
dedicatedStagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(createInfo.sourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||
}
|
||||
if (createInfo.resourceData.data != nullptr)
|
||||
if (createInfo.sourceData.data != nullptr)
|
||||
{
|
||||
void *data = lock();
|
||||
std::memcpy(data, createInfo.resourceData.data, createInfo.resourceData.size);
|
||||
std::memcpy(data, createInfo.sourceData.data, createInfo.sourceData.size);
|
||||
unlock();
|
||||
}
|
||||
}
|
||||
@@ -290,15 +290,15 @@ UniformBuffer::~UniformBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
bool UniformBuffer::updateContents(const BulkResourceData &resourceData)
|
||||
bool UniformBuffer::updateContents(const DataSource &sourceData)
|
||||
{
|
||||
if(!Gfx::UniformBuffer::updateContents(resourceData))
|
||||
if(!Gfx::UniformBuffer::updateContents(sourceData))
|
||||
{
|
||||
// no update was performed, skip
|
||||
return false;
|
||||
}
|
||||
void* data = lock();
|
||||
std::memcpy(data, resourceData.data, resourceData.size);
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
unlock();
|
||||
return true;
|
||||
}
|
||||
@@ -308,7 +308,7 @@ void* UniformBuffer::lock(bool bWriteOnly)
|
||||
{
|
||||
return dedicatedStagingBuffer->getMappedPointer();
|
||||
}
|
||||
return ShaderBuffer::lock(bWriteOnly);
|
||||
return Vulkan::Buffer::lock(bWriteOnly);
|
||||
}
|
||||
|
||||
void UniformBuffer::unlock()
|
||||
@@ -321,13 +321,13 @@ void UniformBuffer::unlock()
|
||||
|
||||
VkBufferCopy region;
|
||||
std::memset(®ion, 0, sizeof(VkBufferCopy));
|
||||
region.size = ShaderBuffer::size;
|
||||
region.size = Vulkan::Buffer::size;
|
||||
vkCmdCopyBuffer(cmdHandle, dedicatedStagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
|
||||
graphics->getQueueCommands(currentOwner)->submitCommands();
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderBuffer::unlock();
|
||||
Vulkan::Buffer::unlock();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -338,13 +338,13 @@ void UniformBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
|
||||
|
||||
void UniformBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
{
|
||||
Vulkan::ShaderBuffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void UniformBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
|
||||
{
|
||||
Vulkan::ShaderBuffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags UniformBuffer::getSourceAccessMask()
|
||||
@@ -357,14 +357,14 @@ VkAccessFlags UniformBuffer::getDestAccessMask()
|
||||
return VK_ACCESS_UNIFORM_READ_BIT;
|
||||
}
|
||||
|
||||
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &resourceData)
|
||||
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), resourceData.stride, resourceData.resourceData.size / resourceData.stride, resourceData.resourceData)
|
||||
, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner, resourceData.bDynamic)
|
||||
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &sourceData)
|
||||
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.stride, sourceData.sourceData.size / sourceData.stride, sourceData.sourceData)
|
||||
, Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner, sourceData.bDynamic)
|
||||
{
|
||||
if (resourceData.resourceData.data != nullptr)
|
||||
if (sourceData.sourceData.data != nullptr)
|
||||
{
|
||||
void *data = lock();
|
||||
std::memcpy(data, resourceData.resourceData.data, resourceData.resourceData.size);
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unlock();
|
||||
}
|
||||
}
|
||||
@@ -373,13 +373,13 @@ ShaderBuffer::~ShaderBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
bool ShaderBuffer::updateContents(const BulkResourceData &resourceData)
|
||||
bool ShaderBuffer::updateContents(const DataSource &sourceData)
|
||||
{
|
||||
assert(resourceData.size <= getSize());
|
||||
Gfx::ShaderBuffer::updateContents(resourceData);
|
||||
assert(sourceData.size <= getSize());
|
||||
Gfx::ShaderBuffer::updateContents(sourceData);
|
||||
//We always want to update, as the contents could be different on the GPU
|
||||
void* data = lock();
|
||||
std::memcpy(data, resourceData.data, resourceData.size);
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
unlock();
|
||||
return true;
|
||||
}
|
||||
@@ -402,13 +402,13 @@ void ShaderBuffer::unlock()
|
||||
|
||||
VkBufferCopy region;
|
||||
std::memset(®ion, 0, sizeof(VkBufferCopy));
|
||||
region.size = ShaderBuffer::size;
|
||||
region.size = Vulkan::Buffer::size;
|
||||
vkCmdCopyBuffer(cmdHandle, dedicatedStagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
|
||||
graphics->getQueueCommands(currentOwner)->submitCommands();
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderBuffer::unlock();
|
||||
Vulkan::Buffer::unlock();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -438,14 +438,14 @@ VkAccessFlags ShaderBuffer::getDestAccessMask()
|
||||
return VK_ACCESS_MEMORY_READ_BIT;
|
||||
}
|
||||
|
||||
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &resourceData)
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), resourceData.numVertices, resourceData.vertexSize, resourceData.resourceData.owner)
|
||||
, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner)
|
||||
VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &sourceData)
|
||||
: Gfx::VertexBuffer(graphics->getFamilyMapping(), sourceData.numVertices, sourceData.vertexSize, sourceData.sourceData.owner)
|
||||
, Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, currentOwner)
|
||||
{
|
||||
if (resourceData.resourceData.data != nullptr)
|
||||
if (sourceData.sourceData.data != nullptr)
|
||||
{
|
||||
void *data = lock();
|
||||
std::memcpy(data, resourceData.resourceData.data, resourceData.resourceData.size);
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unlock();
|
||||
}
|
||||
}
|
||||
@@ -454,7 +454,7 @@ VertexBuffer::~VertexBuffer()
|
||||
{
|
||||
}
|
||||
|
||||
void VertexBuffer::updateRegion(BulkResourceData update)
|
||||
void VertexBuffer::updateRegion(DataSource update)
|
||||
{
|
||||
void* data = lockRegion(update.offset, update.size);
|
||||
std::memcpy(data, update.data, update.size);
|
||||
@@ -476,13 +476,13 @@ void VertexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
|
||||
|
||||
void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
{
|
||||
Vulkan::ShaderBuffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void VertexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
|
||||
{
|
||||
Vulkan::ShaderBuffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags VertexBuffer::getSourceAccessMask()
|
||||
@@ -495,14 +495,14 @@ VkAccessFlags VertexBuffer::getDestAccessMask()
|
||||
return VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
|
||||
}
|
||||
|
||||
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &resourceData)
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), resourceData.resourceData.size, resourceData.indexType, resourceData.resourceData.owner)
|
||||
, Vulkan::ShaderBuffer(graphics, resourceData.resourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner)
|
||||
IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &sourceData)
|
||||
: Gfx::IndexBuffer(graphics->getFamilyMapping(), sourceData.sourceData.size, sourceData.indexType, sourceData.sourceData.owner)
|
||||
, Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, currentOwner)
|
||||
{
|
||||
if (resourceData.resourceData.data != nullptr)
|
||||
if (sourceData.sourceData.data != nullptr)
|
||||
{
|
||||
void *data = lock();
|
||||
std::memcpy(data, resourceData.resourceData.data, resourceData.resourceData.size);
|
||||
std::memcpy(data, sourceData.sourceData.data, sourceData.sourceData.size);
|
||||
unlock();
|
||||
}
|
||||
}
|
||||
@@ -526,13 +526,13 @@ void IndexBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner)
|
||||
|
||||
void IndexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
{
|
||||
Vulkan::ShaderBuffer::executeOwnershipBarrier(newOwner);
|
||||
Vulkan::Buffer::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void IndexBuffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage)
|
||||
{
|
||||
Vulkan::ShaderBuffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
Vulkan::Buffer::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
|
||||
VkAccessFlags IndexBuffer::getSourceAccessMask()
|
||||
|
||||
@@ -8,11 +8,11 @@ namespace Seele
|
||||
namespace Vulkan
|
||||
{
|
||||
|
||||
class ShaderBuffer
|
||||
class Buffer
|
||||
{
|
||||
public:
|
||||
ShaderBuffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool bDynamic = false);
|
||||
virtual ~ShaderBuffer();
|
||||
Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool bDynamic = false);
|
||||
virtual ~Buffer();
|
||||
VkBuffer getHandle() const
|
||||
{
|
||||
return buffers[currentBuffer].buffer;
|
||||
@@ -52,15 +52,15 @@ protected:
|
||||
virtual VkAccessFlags getSourceAccessMask() = 0;
|
||||
virtual VkAccessFlags getDestAccessMask() = 0;
|
||||
};
|
||||
DEFINE_REF(ShaderBuffer)
|
||||
DEFINE_REF(Buffer)
|
||||
|
||||
DECLARE_REF(StagingBuffer)
|
||||
class UniformBuffer : public Gfx::UniformBuffer, public ShaderBuffer
|
||||
class UniformBuffer : public Gfx::UniformBuffer, public Buffer
|
||||
{
|
||||
public:
|
||||
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &resourceData);
|
||||
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &sourceData);
|
||||
virtual ~UniformBuffer();
|
||||
virtual bool updateContents(const BulkResourceData &resourceData);
|
||||
virtual bool updateContents(const DataSource &sourceData);
|
||||
|
||||
virtual void* lock(bool bWriteOnly = true) override;
|
||||
virtual void unlock() override;
|
||||
@@ -79,12 +79,12 @@ private:
|
||||
};
|
||||
DEFINE_REF(UniformBuffer)
|
||||
|
||||
class ShaderBuffer : public Gfx::ShaderBuffer, public ShaderBuffer
|
||||
class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer
|
||||
{
|
||||
public:
|
||||
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &resourceData);
|
||||
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &sourceData);
|
||||
virtual ~ShaderBuffer();
|
||||
virtual bool updateContents(const BulkResourceData &resourceData);
|
||||
virtual bool updateContents(const DataSource &sourceData);
|
||||
|
||||
virtual void* lock(bool bWriteOnly = true) override;
|
||||
virtual void unlock() override;
|
||||
@@ -102,13 +102,13 @@ private:
|
||||
};
|
||||
DEFINE_REF(ShaderBuffer)
|
||||
|
||||
class VertexBuffer : public Gfx::VertexBuffer, public ShaderBuffer
|
||||
class VertexBuffer : public Gfx::VertexBuffer, public Buffer
|
||||
{
|
||||
public:
|
||||
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &resourceData);
|
||||
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo &sourceData);
|
||||
virtual ~VertexBuffer();
|
||||
|
||||
virtual void updateRegion(BulkResourceData update) override;
|
||||
virtual void updateRegion(DataSource update) override;
|
||||
virtual void download(Array<uint8>& buffer) override;
|
||||
protected:
|
||||
// Inherited via Vulkan::Buffer
|
||||
@@ -122,10 +122,10 @@ protected:
|
||||
};
|
||||
DEFINE_REF(VertexBuffer)
|
||||
|
||||
class IndexBuffer : public Gfx::IndexBuffer, public ShaderBuffer
|
||||
class IndexBuffer : public Gfx::IndexBuffer, public Buffer
|
||||
{
|
||||
public:
|
||||
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &resourceData);
|
||||
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo &sourceData);
|
||||
virtual ~IndexBuffer();
|
||||
|
||||
virtual void download(Array<uint8>& buffer) override;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "RenderPass.h"
|
||||
#include "Pipeline.h"
|
||||
#include "DescriptorSets.h"
|
||||
#include "RenderTarget.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
@@ -277,16 +278,16 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), 0, (uint32)descriptorSets.size(), sets, 0, nullptr);
|
||||
delete[] sets;
|
||||
}
|
||||
void RenderCommand::bindVertexBuffer(const Array<VertexInputStream>& streams)
|
||||
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& streams)
|
||||
{
|
||||
assert(threadId == std::this_thread::get_id());
|
||||
Array<VkBuffer> buffers(streams.size());
|
||||
Array<VkDeviceSize> offsets(streams.size());
|
||||
for(uint32 i = 0; i < streams.size(); ++i)
|
||||
{
|
||||
PVertexBuffer buf = streams[i].vertexBuffer.cast<VertexBuffer>();
|
||||
PVertexBuffer buf = streams[i].cast<VertexBuffer>();
|
||||
buffers[i] = buf->getHandle();
|
||||
offsets[i] = streams[i].offset;
|
||||
offsets[i] = 0;
|
||||
};
|
||||
vkCmdBindVertexBuffers(handle, 0, (uint32)streams.size(), buffers.data(), offsets.data());
|
||||
}
|
||||
@@ -424,10 +425,13 @@ CommandBufferManager::CommandBufferManager(PGraphics graphics, PQueue queue)
|
||||
|
||||
VK_CHECK(vkCreateCommandPool(graphics->getDevice(), &info, nullptr, &commandPool));
|
||||
|
||||
activeCmdBuffer = new CmdBuffer(graphics, commandPool, this);
|
||||
activeCmdBuffer->begin();
|
||||
{
|
||||
std::scoped_lock lock(allocatedBufferLock);
|
||||
allocatedBuffers.add(activeCmdBuffer);
|
||||
allocatedBuffers.add(new CmdBuffer(graphics, commandPool, this));
|
||||
}
|
||||
|
||||
activeCmdBuffer = allocatedBuffers.back();
|
||||
activeCmdBuffer->begin();
|
||||
}
|
||||
|
||||
CommandBufferManager::~CommandBufferManager()
|
||||
@@ -455,10 +459,10 @@ PRenderCommand CommandBufferManager::createRenderCommand(PRenderPass renderPass,
|
||||
return cmdBuffer;
|
||||
}
|
||||
}
|
||||
PRenderCommand result = new RenderCommand(graphics, commandPool);
|
||||
allocatedRenderCommands.add(new RenderCommand(graphics, commandPool));
|
||||
PRenderCommand result = allocatedRenderCommands.back();
|
||||
result->name = name;
|
||||
result->begin(renderPass, framebuffer);
|
||||
allocatedRenderCommands.add(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -475,10 +479,10 @@ PComputeCommand CommandBufferManager::createComputeCommand(const std::string& na
|
||||
return cmdBuffer;
|
||||
}
|
||||
}
|
||||
PComputeCommand result = new ComputeCommand(graphics, commandPool);
|
||||
allocatedComputeCommands.add(new ComputeCommand(graphics, commandPool));
|
||||
PComputeCommand result = allocatedComputeCommands.back();
|
||||
result->name = name;
|
||||
result->begin(activeCmdBuffer);
|
||||
allocatedComputeCommands.add(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -517,7 +521,7 @@ void CommandBufferManager::submitCommands(PSemaphore signalSemaphore)
|
||||
assert(cmdBuffer->state == CmdBuffer::State::Submitted);
|
||||
}
|
||||
}
|
||||
activeCmdBuffer = new CmdBuffer(graphics, commandPool, this);
|
||||
allocatedBuffers.add(activeCmdBuffer);
|
||||
allocatedBuffers.add(new CmdBuffer(graphics, commandPool, this));
|
||||
activeCmdBuffer = allocatedBuffers.back();
|
||||
activeCmdBuffer->begin();
|
||||
}
|
||||
|
||||
@@ -33,10 +33,6 @@ public:
|
||||
void addWaitSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
|
||||
void refreshFence();
|
||||
void waitForCommand(uint32 timeToWait = 1000000u);
|
||||
Fence* operator co_await()
|
||||
{
|
||||
return fence.getHandle();
|
||||
}
|
||||
PFence getFence();
|
||||
PCommandBufferManager getManager();
|
||||
enum State
|
||||
@@ -51,7 +47,7 @@ public:
|
||||
private:
|
||||
PGraphics graphics;
|
||||
PCommandBufferManager manager;
|
||||
PFence fence;
|
||||
OFence fence;
|
||||
State state;
|
||||
VkViewport currentViewport;
|
||||
VkRect2D currentScissor;
|
||||
@@ -62,7 +58,7 @@ private:
|
||||
Array<VkPipelineStageFlags> waitFlags;
|
||||
Array<PRenderCommand> executingRenders;
|
||||
Array<PComputeCommand> executingComputes;
|
||||
Array<DescriptorSet*> boundDescriptors;
|
||||
Array<PDescriptorSet> boundDescriptors;
|
||||
friend class RenderCommand;
|
||||
friend class CommandBufferManager;
|
||||
friend class Queue;
|
||||
@@ -88,7 +84,7 @@ public:
|
||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
|
||||
virtual void bindVertexBuffer(const Array<PVertexBuffer>& buffers) override;
|
||||
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
|
||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
|
||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
|
||||
@@ -96,7 +92,7 @@ public:
|
||||
private:
|
||||
PGraphicsPipeline pipeline;
|
||||
bool ready;
|
||||
Array<DescriptorSet*> boundDescriptors;
|
||||
Array<PDescriptorSet> boundDescriptors;
|
||||
VkViewport currentViewport;
|
||||
VkRect2D currentScissor;
|
||||
PGraphics graphics;
|
||||
@@ -163,11 +159,11 @@ private:
|
||||
uint32 queueFamilyIndex;
|
||||
PCmdBuffer activeCmdBuffer;
|
||||
std::mutex allocatedBufferLock;
|
||||
Array<PCmdBuffer> allocatedBuffers;
|
||||
Array<OCmdBuffer> allocatedBuffers;
|
||||
std::mutex allocatedRenderLock;
|
||||
std::mutex allocatedComputeLock;
|
||||
Array<PRenderCommand> allocatedRenderCommands;
|
||||
Array<PComputeCommand> allocatedComputeCommands;
|
||||
Array<ORenderCommand> allocatedRenderCommands;
|
||||
Array<OComputeCommand> allocatedComputeCommands;
|
||||
};
|
||||
DEFINE_REF(CommandBufferManager)
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -312,7 +312,7 @@ DescriptorAllocator::~DescriptorAllocator()
|
||||
}
|
||||
}
|
||||
|
||||
void DescriptorAllocator::allocateDescriptorSet(Gfx::PDescriptorSet &descriptorSet)
|
||||
Gfx::PDescriptorSet DescriptorAllocator::allocateDescriptorSet()
|
||||
{
|
||||
VkDescriptorSetLayout layoutHandle = layout.getHandle();
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
|
||||
@@ -131,7 +131,7 @@ class DescriptorAllocator : public Gfx::DescriptorAllocator
|
||||
public:
|
||||
DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout);
|
||||
virtual ~DescriptorAllocator();
|
||||
virtual void allocateDescriptorSet(Gfx::PDescriptorSet &descriptorSet);
|
||||
virtual Gfx::PDescriptorSet allocateDescriptorSet() override;
|
||||
virtual void reset();
|
||||
|
||||
inline VkDescriptorPool getHandle() const
|
||||
@@ -147,7 +147,7 @@ private:
|
||||
PGraphics graphics;
|
||||
DescriptorLayout &layout;
|
||||
const static int maxSets = 64;
|
||||
StaticArray<PDescriptorSet, maxSets> cachedHandles;
|
||||
StaticArray<ODescriptorSet, maxSets> cachedHandles;
|
||||
VkDescriptorPool poolHandle;
|
||||
DescriptorAllocator* nextAlloc = nullptr;
|
||||
};
|
||||
|
||||
@@ -1,24 +1,22 @@
|
||||
#include "Containers/Array.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanAllocator.h"
|
||||
#include "VulkanQueue.h"
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanCommandBuffer.h"
|
||||
#include "VulkanRenderPass.h"
|
||||
#include "VulkanFramebuffer.h"
|
||||
#include "VulkanPipelineCache.h"
|
||||
#include "VulkanDescriptorSets.h"
|
||||
#include "VulkanShader.h"
|
||||
#include "Graphics/GraphicsResources.h"
|
||||
#include "Graphics.h"
|
||||
#include "Allocator.h"
|
||||
#include "Buffer.h"
|
||||
#include "PipelineCache.h"
|
||||
#include "CommandBuffer.h"
|
||||
#include "Initializer.h"
|
||||
#include "RenderTarget.h"
|
||||
#include "RenderPass.h"
|
||||
#include "Framebuffer.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
thread_local PCommandBufferManager Seele::Vulkan::Graphics::graphicsCommands = nullptr;
|
||||
thread_local PCommandBufferManager Seele::Vulkan::Graphics::computeCommands = nullptr;
|
||||
thread_local PCommandBufferManager Seele::Vulkan::Graphics::transferCommands = nullptr;
|
||||
thread_local PCommandBufferManager Seele::Vulkan::Graphics::dedicatedTransferCommands = nullptr;
|
||||
thread_local OCommandBufferManager Seele::Vulkan::Graphics::graphicsCommands = nullptr;
|
||||
thread_local OCommandBufferManager Seele::Vulkan::Graphics::computeCommands = nullptr;
|
||||
thread_local OCommandBufferManager Seele::Vulkan::Graphics::transferCommands = nullptr;
|
||||
thread_local OCommandBufferManager Seele::Vulkan::Graphics::dedicatedTransferCommands = nullptr;
|
||||
|
||||
Graphics::Graphics()
|
||||
: instance(VK_NULL_HANDLE)
|
||||
@@ -49,22 +47,22 @@ void Graphics::init(GraphicsInitializer initInfo)
|
||||
pipelineCache = new PipelineCache(this, "pipeline.cache");
|
||||
}
|
||||
|
||||
Gfx::PWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
|
||||
Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
|
||||
{
|
||||
PWindow result = new Window(this, createInfo);
|
||||
OWindow result = new Window(this, createInfo);
|
||||
return result;
|
||||
}
|
||||
|
||||
Gfx::PViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreateInfo &viewportInfo)
|
||||
Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreateInfo &viewportInfo)
|
||||
{
|
||||
PViewport result = new Viewport(this, owner, viewportInfo);
|
||||
OViewport result = new Viewport(this, owner, viewportInfo);
|
||||
std::scoped_lock lock(viewportLock);
|
||||
viewports.add(result);
|
||||
return result;
|
||||
}
|
||||
Gfx::PRenderPass Graphics::createRenderPass(Gfx::PRenderTargetLayout layout, Gfx::PViewport renderArea)
|
||||
Gfx::ORenderPass Graphics::createRenderPass(Gfx::ORenderTargetLayout layout, Gfx::PViewport renderArea)
|
||||
{
|
||||
PRenderPass result = new RenderPass(this, layout, renderArea);
|
||||
ORenderPass result = new RenderPass(this, std::move(layout), renderArea);
|
||||
return result;
|
||||
}
|
||||
void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
|
||||
@@ -77,12 +75,12 @@ void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
|
||||
auto found = allocatedFramebuffers.find(framebufferHash);
|
||||
if (found == allocatedFramebuffers.end())
|
||||
{
|
||||
framebuffer = new Framebuffer(this, rp, rp->getLayout());
|
||||
allocatedFramebuffers[framebufferHash] = framebuffer;
|
||||
allocatedFramebuffers[framebufferHash] = new Framebuffer(this, rp, rp->getLayout());
|
||||
framebuffer = allocatedFramebuffers[framebufferHash];
|
||||
}
|
||||
else
|
||||
{
|
||||
framebuffer = found->value;
|
||||
framebuffer = std::move(found->value);
|
||||
}
|
||||
}
|
||||
getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer);
|
||||
@@ -110,67 +108,67 @@ void Graphics::executeCommands(const Array<Gfx::PComputeCommand>& commands)
|
||||
getComputeCommands()->getCommands()->executeCommands(commands);
|
||||
}
|
||||
|
||||
Gfx::PTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
|
||||
Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
|
||||
{
|
||||
PTexture2D result = new Texture2D(this, createInfo);
|
||||
OTexture2D result = new Texture2D(this, createInfo);
|
||||
return result;
|
||||
}
|
||||
|
||||
Gfx::PTexture3D Graphics::createTexture3D(const TextureCreateInfo &createInfo)
|
||||
Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo &createInfo)
|
||||
{
|
||||
PTexture3D result = new Texture3D(this, createInfo);
|
||||
OTexture3D result = new Texture3D(this, createInfo);
|
||||
return result;
|
||||
}
|
||||
|
||||
Gfx::PTextureCube Graphics::createTextureCube(const TextureCreateInfo &createInfo)
|
||||
Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo &createInfo)
|
||||
{
|
||||
PTextureCube result = new TextureCube(this, createInfo);
|
||||
OTextureCube result = new TextureCube(this, createInfo);
|
||||
return result;
|
||||
}
|
||||
|
||||
Gfx::PUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData)
|
||||
Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData)
|
||||
{
|
||||
PUniformBuffer uniformBuffer = new UniformBuffer(this, bulkData);
|
||||
OUniformBuffer uniformBuffer = new UniformBuffer(this, bulkData);
|
||||
return uniformBuffer;
|
||||
}
|
||||
|
||||
Gfx::PShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData)
|
||||
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData)
|
||||
{
|
||||
PShaderBuffer ShaderBuffer = new ShaderBuffer(this, bulkData);
|
||||
OShaderBuffer ShaderBuffer = new ShaderBuffer(this, bulkData);
|
||||
return ShaderBuffer;
|
||||
}
|
||||
Gfx::PVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
|
||||
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
|
||||
{
|
||||
PVertexBuffer vertexBuffer = new VertexBuffer(this, bulkData);
|
||||
OVertexBuffer vertexBuffer = new VertexBuffer(this, bulkData);
|
||||
return vertexBuffer;
|
||||
}
|
||||
|
||||
Gfx::PIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData)
|
||||
Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData)
|
||||
{
|
||||
PIndexBuffer indexBuffer = new IndexBuffer(this, bulkData);
|
||||
OIndexBuffer indexBuffer = new IndexBuffer(this, bulkData);
|
||||
return indexBuffer;
|
||||
}
|
||||
Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
|
||||
{
|
||||
PRenderCommand cmdBuffer = getGraphicsCommands()->createRenderCommand(activeRenderPass, activeFramebuffer, name);
|
||||
ORenderCommand cmdBuffer = getGraphicsCommands()->createRenderCommand(activeRenderPass, activeFramebuffer, name);
|
||||
return cmdBuffer;
|
||||
}
|
||||
|
||||
Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
|
||||
{
|
||||
PComputeCommand cmdBuffer = getComputeCommands()->createComputeCommand(name);
|
||||
OComputeCommand cmdBuffer = getComputeCommands()->createComputeCommand(name);
|
||||
return cmdBuffer;
|
||||
}
|
||||
|
||||
Gfx::PVertexDeclaration Graphics::createVertexDeclaration(const Array<Gfx::VertexElement>& element)
|
||||
Gfx::OVertexDeclaration Graphics::createVertexDeclaration(const Array<Gfx::VertexElement>& element)
|
||||
{
|
||||
PVertexDeclaration declaration = new VertexDeclaration(element);
|
||||
OVertexDeclaration declaration = new VertexDeclaration(element);
|
||||
return declaration;
|
||||
}
|
||||
|
||||
Gfx::PVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo)
|
||||
Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo)
|
||||
{
|
||||
PVertexShader shader = new VertexShader(this);
|
||||
OVertexShader shader = new VertexShader(this);
|
||||
shader->create(createInfo);
|
||||
return shader;
|
||||
}
|
||||
|
||||
@@ -37,38 +37,40 @@ public:
|
||||
|
||||
// Inherited via Graphics
|
||||
virtual void init(GraphicsInitializer initializer) override;
|
||||
virtual Gfx::PWindow createWindow(const WindowCreateInfo &createInfo) override;
|
||||
virtual Gfx::PViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
|
||||
virtual Gfx::OWindow createWindow(const WindowCreateInfo &createInfo) override;
|
||||
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
|
||||
|
||||
virtual Gfx::PRenderPass createRenderPass(Gfx::PRenderTargetLayout layout, Gfx::PViewport renderArea) override;
|
||||
virtual Gfx::ORenderPass createRenderPass(Gfx::ORenderTargetLayout layout, Gfx::PViewport renderArea) override;
|
||||
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
|
||||
virtual void endRenderPass() override;
|
||||
|
||||
virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
|
||||
virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
|
||||
|
||||
virtual Gfx::PTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
|
||||
virtual Gfx::PTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
|
||||
virtual Gfx::PTextureCube createTextureCube(const TextureCreateInfo &createInfo) override;
|
||||
virtual Gfx::PUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::PShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::PVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::PIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
|
||||
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
|
||||
virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo &createInfo) override;
|
||||
virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
|
||||
|
||||
virtual Gfx::PRenderCommand createRenderCommand(const std::string& name) override;
|
||||
virtual Gfx::PComputeCommand createComputeCommand(const std::string& name) override;
|
||||
virtual Gfx::PVertexDeclaration createVertexDeclaration(const Array<Gfx::VertexElement>& element) override;
|
||||
virtual Gfx::PVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::PComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::PTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::PMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const Gfx::LegacyPipelineCreateInfo& createInfo) override;
|
||||
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const Gfx::MeshPipelineCreateInfo& createInfo) override;
|
||||
virtual Gfx::PComputePipeline createComputePipeline(const Gfx::ComputePipelineCreateInfo& createInfo) override;
|
||||
virtual Gfx::PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) override;
|
||||
|
||||
virtual Gfx::PDescriptorLayout createDescriptorLayout(const std::string& name = "") override;
|
||||
virtual Gfx::PPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
|
||||
virtual Gfx::OVertexDeclaration createVertexDeclaration(const Array<Gfx::VertexElement>& element) override;
|
||||
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::OGraphicsPipeline createGraphicsPipeline(const Gfx::LegacyPipelineCreateInfo& createInfo) override;
|
||||
virtual Gfx::OGraphicsPipeline createGraphicsPipeline(const Gfx::MeshPipelineCreateInfo& createInfo) override;
|
||||
virtual Gfx::OComputePipeline createComputePipeline(const Gfx::ComputePipelineCreateInfo& createInfo) override;
|
||||
virtual Gfx::OSamplerState createSamplerState(const SamplerCreateInfo& createInfo) override;
|
||||
|
||||
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
|
||||
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
|
||||
|
||||
virtual void copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture) override;
|
||||
protected:
|
||||
@@ -82,18 +84,18 @@ protected:
|
||||
VkDevice handle;
|
||||
VkPhysicalDevice physicalDevice;
|
||||
|
||||
PQueue graphicsQueue;
|
||||
PQueue computeQueue;
|
||||
PQueue transferQueue;
|
||||
PQueue dedicatedTransferQueue;
|
||||
PPipelineCache pipelineCache;
|
||||
OQueue graphicsQueue;
|
||||
OQueue computeQueue;
|
||||
OQueue transferQueue;
|
||||
OQueue dedicatedTransferQueue;
|
||||
OPipelineCache pipelineCache;
|
||||
std::mutex renderPassLock;
|
||||
PRenderPass activeRenderPass;
|
||||
PFramebuffer activeFramebuffer;
|
||||
thread_local static PCommandBufferManager graphicsCommands;
|
||||
thread_local static PCommandBufferManager computeCommands;
|
||||
thread_local static PCommandBufferManager transferCommands;
|
||||
thread_local static PCommandBufferManager dedicatedTransferCommands;
|
||||
thread_local static OCommandBufferManager graphicsCommands;
|
||||
thread_local static OCommandBufferManager computeCommands;
|
||||
thread_local static OCommandBufferManager transferCommands;
|
||||
thread_local static OCommandBufferManager dedicatedTransferCommands;
|
||||
VkPhysicalDeviceProperties props;
|
||||
VkPhysicalDeviceFeatures features;
|
||||
VkDebugReportCallbackEXT callback;
|
||||
@@ -101,8 +103,8 @@ protected:
|
||||
Array<PViewport> viewports;
|
||||
std::mutex allocatedFrameBufferLock;
|
||||
Map<uint32, PFramebuffer> allocatedFramebuffers;
|
||||
PAllocator allocator;
|
||||
PStagingManager stagingManager;
|
||||
OAllocator allocator;
|
||||
OStagingManager stagingManager;
|
||||
|
||||
friend class Window;
|
||||
};
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout, Gfx::PViewport viewport)
|
||||
: Gfx::RenderPass(layout)
|
||||
RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout layout, Gfx::PViewport viewport)
|
||||
: Gfx::RenderPass(std::move(layout))
|
||||
, graphics(graphics)
|
||||
{
|
||||
renderArea.extent.width = viewport->getSizeX();
|
||||
@@ -21,7 +21,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout, Gfx:
|
||||
Array<VkAttachmentReference> colorRefs;
|
||||
VkAttachmentReference depthRef;
|
||||
uint32 attachmentCounter = 0;
|
||||
for (auto inputAttachment : layout->inputAttachments)
|
||||
for (auto& inputAttachment : this->layout->inputAttachments)
|
||||
{
|
||||
PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
|
||||
VkAttachmentDescription& desc = attachments.add();
|
||||
@@ -39,7 +39,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout, Gfx:
|
||||
ref.attachment = attachmentCounter;
|
||||
attachmentCounter++;
|
||||
}
|
||||
for (auto colorAttachment : layout->colorAttachments)
|
||||
for (auto& colorAttachment : this->layout->colorAttachments)
|
||||
{
|
||||
VkAttachmentDescription& desc = attachments.add();
|
||||
desc.flags = 0;
|
||||
@@ -127,12 +127,12 @@ uint32 RenderPass::getFramebufferHash()
|
||||
{
|
||||
FramebufferDescription description;
|
||||
std::memset(&description, 0, sizeof(FramebufferDescription));
|
||||
for (auto inputAttachment : layout->inputAttachments)
|
||||
for (auto& inputAttachment : layout->inputAttachments)
|
||||
{
|
||||
PTexture2D tex = inputAttachment->getTexture().cast<Texture2D>();
|
||||
description.inputAttachments[description.numInputAttachments++] = tex->getView();
|
||||
}
|
||||
for (auto colorAttachment : layout->colorAttachments)
|
||||
for (auto& colorAttachment : layout->colorAttachments)
|
||||
{
|
||||
PTexture2D tex = colorAttachment->getTexture().cast<Texture2D>();
|
||||
description.colorAttachments[description.numColorAttachments++] = tex->getView();
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Vulkan
|
||||
class RenderPass : public Gfx::RenderPass
|
||||
{
|
||||
public:
|
||||
RenderPass(PGraphics graphics, Gfx::PRenderTargetLayout layout, Gfx::PViewport viewport);
|
||||
RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout layout, Gfx::PViewport viewport);
|
||||
virtual ~RenderPass();
|
||||
uint32 getFramebufferHash();
|
||||
inline VkRenderPass getHandle() const
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
#include "VulkanGraphicsResources.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanGraphicsEnums.h"
|
||||
#include "VulkanCommandBuffer.h"
|
||||
#include "RenderTarget.h"
|
||||
#include "Resources.h"
|
||||
#include "Graphics.h"
|
||||
#include "Initializer.h"
|
||||
#include "Enums.h"
|
||||
#include "CommandBuffer.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
using namespace Seele;
|
||||
@@ -116,9 +117,9 @@ void Window::onWindowCloseEvent()
|
||||
{
|
||||
}
|
||||
|
||||
Gfx::PTexture2D Window::getBackBuffer() const
|
||||
Gfx::PTexture2D Window::getBackBuffer()
|
||||
{
|
||||
return backBufferImages[currentImageIndex];
|
||||
return PTexture2D(backBufferImages[currentImageIndex]);
|
||||
}
|
||||
|
||||
void Window::setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback)
|
||||
@@ -289,7 +290,7 @@ void Window::createSwapchain()
|
||||
backBufferCreateInfo.width = getSizeX();
|
||||
backBufferCreateInfo.height = getSizeY();
|
||||
backBufferCreateInfo.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
backBufferCreateInfo.resourceData.owner = Gfx::QueueType::GRAPHICS;
|
||||
backBufferCreateInfo.sourceData.owner = Gfx::QueueType::GRAPHICS;
|
||||
backBufferCreateInfo.format = cast(surfaceFormat.format);
|
||||
for (uint32 i = 0; i < numSwapchainImages; ++i)
|
||||
{
|
||||
|
||||
@@ -16,7 +16,7 @@ public:
|
||||
virtual ~Window();
|
||||
virtual void beginFrame() override;
|
||||
virtual void endFrame() override;
|
||||
virtual Gfx::PTexture2D getBackBuffer() const override;
|
||||
virtual Gfx::PTexture2D getBackBuffer() override;
|
||||
virtual void onWindowCloseEvent() override;
|
||||
virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
|
||||
virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;
|
||||
@@ -45,9 +45,9 @@ protected:
|
||||
void chooseSurfaceFormat(const Array<VkSurfaceFormatKHR> &available, Gfx::SeFormat preferred);
|
||||
void choosePresentMode(const Array<VkPresentModeKHR> &modes);
|
||||
|
||||
PTexture2D backBufferImages[Gfx::numFramesBuffered];
|
||||
PSemaphore renderFinished[Gfx::numFramesBuffered];
|
||||
PSemaphore imageAcquired[Gfx::numFramesBuffered];
|
||||
OTexture2D backBufferImages[Gfx::numFramesBuffered];
|
||||
OSemaphore renderFinished[Gfx::numFramesBuffered];
|
||||
OSemaphore imageAcquired[Gfx::numFramesBuffered];
|
||||
PSemaphore imageAcquiredSemaphore;
|
||||
|
||||
PGraphics graphics;
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
#include "VulkanGraphicsResources.h"
|
||||
#include "VulkanInitializer.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanGraphicsEnums.h"
|
||||
#include "VulkanCommandBuffer.h"
|
||||
#include "Resources.h"
|
||||
#include "Enums.h"
|
||||
#include "Initializer.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "VulkanShader.h"
|
||||
#include "VulkanGraphics.h"
|
||||
#include "VulkanDescriptorSets.h"
|
||||
#include "Shader.h"
|
||||
#include "Graphics.h"
|
||||
#include "slang.h"
|
||||
#include "slang-com-ptr.h"
|
||||
#include "stdlib.h"
|
||||
@@ -23,11 +22,6 @@ Shader::~Shader()
|
||||
}
|
||||
}
|
||||
|
||||
Map<uint32, PDescriptorLayout> Shader::getDescriptorLayouts()
|
||||
{
|
||||
return descriptorSets;
|
||||
}
|
||||
|
||||
uint32 Seele::Vulkan::Shader::getShaderHash() const
|
||||
{
|
||||
return hash;
|
||||
|
||||
@@ -26,11 +26,11 @@ public:
|
||||
//SLang renames all entry points to main, so we dont need that
|
||||
return "main";//entryPointName.c_str();
|
||||
}
|
||||
Map<uint32, PDescriptorLayout> getDescriptorLayouts();
|
||||
//Map<uint32, PDescriptorLayout> getDescriptorLayouts();
|
||||
uint32 getShaderHash() const;
|
||||
private:
|
||||
PGraphics graphics;
|
||||
Map<uint32, PDescriptorLayout> descriptorSets;
|
||||
//Map<uint32, PDescriptorLayout> descriptorSets;
|
||||
VkShaderModule module;
|
||||
ShaderType type;
|
||||
VkShaderStageFlags stage;
|
||||
@@ -62,6 +62,5 @@ DEFINE_REF(FragmentShader)
|
||||
DEFINE_REF(ComputeShader)
|
||||
DEFINE_REF(TaskShader)
|
||||
DEFINE_REF(MeshShader)
|
||||
|
||||
} // namespace Vulkan
|
||||
}
|
||||
@@ -110,13 +110,13 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
|
||||
vkBindImageMemory(graphics->getDevice(), image, allocation->getHandle(), allocation->getOffset());
|
||||
}
|
||||
|
||||
const BulkResourceData& resourceData = createInfo.resourceData;
|
||||
if(resourceData.size > 0)
|
||||
const DataSource& sourceData = createInfo.sourceData;
|
||||
if(sourceData.size > 0)
|
||||
{
|
||||
changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
PStagingBuffer staging = graphics->getStagingManager()->allocateStagingBuffer(resourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||
PStagingBuffer staging = graphics->getStagingManager()->allocateStagingBuffer(sourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||
void* data = staging->getMappedPointer();
|
||||
std::memcpy(data, resourceData.data, resourceData.size);
|
||||
std::memcpy(data, sourceData.data, sourceData.size);
|
||||
staging->flushMappedMemory();
|
||||
|
||||
PCommandBufferManager cmdBufferManager = graphics->getQueueCommands(currentOwner);
|
||||
@@ -322,7 +322,7 @@ void TextureHandle::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineSt
|
||||
}
|
||||
|
||||
Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
|
||||
: Gfx::Texture2D(graphics->getFamilyMapping(), createInfo.resourceData.owner)
|
||||
: Gfx::Texture2D(graphics->getFamilyMapping(), createInfo.sourceData.owner)
|
||||
{
|
||||
textureHandle = new TextureHandle(graphics, createInfo.bArray ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D,
|
||||
createInfo, currentOwner, existingImage);
|
||||
@@ -354,7 +354,7 @@ void Texture2D::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageF
|
||||
}
|
||||
|
||||
Texture3D::Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
|
||||
: Gfx::Texture3D(graphics->getFamilyMapping(), createInfo.resourceData.owner)
|
||||
: Gfx::Texture3D(graphics->getFamilyMapping(), createInfo.sourceData.owner)
|
||||
{
|
||||
textureHandle = new TextureHandle(graphics, VK_IMAGE_VIEW_TYPE_3D,
|
||||
createInfo, currentOwner, existingImage);
|
||||
@@ -385,7 +385,7 @@ void Texture3D::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageF
|
||||
}
|
||||
|
||||
TextureCube::TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo, VkImage existingImage)
|
||||
: Gfx::TextureCube(graphics->getFamilyMapping(), createInfo.resourceData.owner)
|
||||
: Gfx::TextureCube(graphics->getFamilyMapping(), createInfo.sourceData.owner)
|
||||
{
|
||||
textureHandle = new TextureHandle(graphics, createInfo.bArray ? VK_IMAGE_VIEW_TYPE_CUBE_ARRAY : VK_IMAGE_VIEW_TYPE_CUBE,
|
||||
createInfo, currentOwner, existingImage);
|
||||
|
||||
@@ -61,7 +61,7 @@ private:
|
||||
//Updates via reference
|
||||
Gfx::QueueType& currentOwner;
|
||||
PGraphics graphics;
|
||||
PSubAllocation allocation;
|
||||
OSubAllocation allocation;
|
||||
uint32 sizeX;
|
||||
uint32 sizeY;
|
||||
uint32 sizeZ;
|
||||
|
||||
@@ -10,20 +10,20 @@ Material::Material()
|
||||
}
|
||||
|
||||
Material::Material(Gfx::PGraphics graphics,
|
||||
Array<PShaderParameter> parameter,
|
||||
Gfx::PDescriptorLayout layout,
|
||||
Array<OShaderParameter> parameter,
|
||||
Gfx::ODescriptorLayout layout,
|
||||
uint32 uniformDataSize,
|
||||
uint32 uniformBinding,
|
||||
std::string materialName,
|
||||
Array<PShaderExpression> expressions,
|
||||
Array<OShaderExpression> expressions,
|
||||
MaterialNode brdf)
|
||||
: graphics(graphics)
|
||||
, parameters(parameter)
|
||||
, parameters(std::move(parameter))
|
||||
, uniformDataSize(uniformDataSize)
|
||||
, uniformBinding(uniformBinding)
|
||||
, layout(layout)
|
||||
, layout(std::move(layout))
|
||||
, materialName(materialName)
|
||||
, codeExpressions(expressions)
|
||||
, codeExpressions(std::move(expressions))
|
||||
, brdf(brdf)
|
||||
, instanceId(0)
|
||||
{
|
||||
@@ -59,6 +59,7 @@ void Material::save(ArchiveBuffer& buffer) const
|
||||
Serialization::save(buffer, binding.descriptorType);
|
||||
Serialization::save(buffer, binding.shaderStages);
|
||||
}
|
||||
Serialization::save(buffer, instances);
|
||||
}
|
||||
|
||||
void Material::load(ArchiveBuffer& buffer)
|
||||
@@ -97,6 +98,11 @@ void Material::load(ArchiveBuffer& buffer)
|
||||
layout->addDescriptorBinding(binding, descriptorType, descriptorCount, bindingFlags, shaderStages);
|
||||
}
|
||||
layout->create();
|
||||
Serialization::load(buffer, instances);
|
||||
for (auto& instance : instances)
|
||||
{
|
||||
instance->setBaseMaterial(this);
|
||||
}
|
||||
}
|
||||
|
||||
void Material::compile()
|
||||
|
||||
@@ -10,17 +10,18 @@ class Material
|
||||
public:
|
||||
Material();
|
||||
Material(Gfx::PGraphics graphics,
|
||||
Array<PShaderParameter> parameter,
|
||||
Gfx::PDescriptorLayout layout,
|
||||
Array<OShaderParameter> parameter,
|
||||
Gfx::ODescriptorLayout layout,
|
||||
uint32 uniformDataSize,
|
||||
uint32 uniformBinding,
|
||||
std::string materialName,
|
||||
Array<PShaderExpression> expressions,
|
||||
Array<OShaderExpression> expressions,
|
||||
MaterialNode brdf);
|
||||
~Material();
|
||||
Gfx::PDescriptorLayout getDescriptorLayout() const { return layout; }
|
||||
const Gfx::PDescriptorLayout getDescriptorLayout() const { return layout; }
|
||||
PMaterialInstance instantiate();
|
||||
const std::string& getName() { return materialName; }
|
||||
PMaterialInstance getInstance(uint64 instance) { return instances[instance]; }
|
||||
const std::string& getName() const { return materialName; }
|
||||
|
||||
void save(ArchiveBuffer& buffer) const;
|
||||
void load(ArchiveBuffer& buffer);
|
||||
@@ -33,10 +34,11 @@ private:
|
||||
uint32 uniformDataSize;
|
||||
uint32 uniformBinding;
|
||||
uint64 instanceId;
|
||||
Gfx::PDescriptorLayout layout;
|
||||
Gfx::ODescriptorLayout layout;
|
||||
std::string materialName;
|
||||
Array<PShaderExpression> codeExpressions;
|
||||
Array<PShaderParameter> parameters;
|
||||
Array<OShaderExpression> codeExpressions;
|
||||
Array<OShaderParameter> parameters;
|
||||
Array<OMaterialInstance> instances;
|
||||
MaterialNode brdf;
|
||||
};
|
||||
DEFINE_REF(Material)
|
||||
|
||||
@@ -4,11 +4,15 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
MaterialInstance::MaterialInstance(uint64 id, Gfx::PGraphics graphics, PMaterial baseMaterial, Gfx::PDescriptorLayout descriptor, Array<PShaderParameter> params, uint32 uniformBinding, uint32 uniformSize)
|
||||
MaterialInstance::MaterialInstance()
|
||||
{
|
||||
}
|
||||
|
||||
MaterialInstance::MaterialInstance(uint64 id, Gfx::PGraphics graphics, PMaterial baseMaterial, Gfx::PDescriptorLayout layout, Array<OShaderParameter> params, uint32 uniformBinding, uint32 uniformSize)
|
||||
: id(id), graphics(graphics), baseMaterial(baseMaterial), layout(layout), parameters(params), uniformBinding(uniformBinding)
|
||||
{
|
||||
uniformBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = uniformSize,
|
||||
},
|
||||
.bDynamic = true,
|
||||
@@ -25,7 +29,7 @@ MaterialInstance::~MaterialInstance()
|
||||
void MaterialInstance::updateDescriptor()
|
||||
{
|
||||
descriptor = layout->allocateDescriptorSet();
|
||||
for (auto param : parameters)
|
||||
for (auto& param : parameters)
|
||||
{
|
||||
param->updateDescriptorSet(descriptor, uniformData.data());
|
||||
}
|
||||
@@ -43,20 +47,27 @@ void MaterialInstance::save(ArchiveBuffer& buffer) const
|
||||
Serialization::save(buffer, uniformBinding);
|
||||
Serialization::save(buffer, uniformBuffer);
|
||||
Serialization::save(buffer, parameters);
|
||||
Serialization::save(buffer, layout);
|
||||
Serialization::save(buffer, descriptor);
|
||||
Serialization::save(buffer, baseMaterial);
|
||||
Serialization::save(buffer, id);
|
||||
}
|
||||
|
||||
void MaterialInstance::load(ArchiveBuffer& buffer)
|
||||
{
|
||||
graphics = buffer.getGraphics();
|
||||
Serialization::load(buffer, uniformData);
|
||||
Serialization::load(buffer, uniformBinding);
|
||||
Serialization::load(buffer, uniformBuffer);
|
||||
Serialization::load(buffer, parameters);
|
||||
Serialization::load(buffer, layout);
|
||||
Serialization::load(buffer, descriptor);
|
||||
Serialization::load(buffer, baseMaterial);
|
||||
Serialization::load(buffer, id);
|
||||
}
|
||||
|
||||
void MaterialInstance::setBaseMaterial(PMaterial material)
|
||||
{
|
||||
layout = material->getDescriptorLayout();
|
||||
baseMaterial = material;
|
||||
descriptor = layout->allocateDescriptorSet();
|
||||
for (auto& param : parameters)
|
||||
{
|
||||
param->updateDescriptorSet(descriptor, uniformData.data());
|
||||
}
|
||||
descriptor->writeChanges();
|
||||
}
|
||||
|
||||
@@ -7,7 +7,8 @@ namespace Seele
|
||||
class MaterialInstance
|
||||
{
|
||||
public:
|
||||
MaterialInstance(uint64 id, Gfx::PGraphics graphics, PMaterial baseMaterial, Gfx::PDescriptorLayout descriptor, Array<PShaderParameter> params, uint32 uniformBinding, uint32 uniformSize);
|
||||
MaterialInstance();
|
||||
MaterialInstance(uint64 id, Gfx::PGraphics graphics, PMaterial baseMaterial, Gfx::PDescriptorLayout descriptor, Array<OShaderParameter> params, uint32 uniformBinding, uint32 uniformSize);
|
||||
~MaterialInstance();
|
||||
void updateDescriptor();
|
||||
Gfx::PDescriptorSet getDescriptorSet() const;
|
||||
@@ -16,13 +17,14 @@ public:
|
||||
|
||||
void save(ArchiveBuffer& buffer) const;
|
||||
void load(ArchiveBuffer& buffer);
|
||||
void setBaseMaterial(PMaterial material);
|
||||
|
||||
private:
|
||||
Gfx::PGraphics graphics;
|
||||
Array<uint8> uniformData;
|
||||
uint32 uniformBinding;
|
||||
Gfx::PUniformBuffer uniformBuffer;
|
||||
Array<PShaderParameter> parameters;
|
||||
Gfx::OUniformBuffer uniformBuffer;
|
||||
Array<OShaderParameter> parameters;
|
||||
Gfx::PDescriptorLayout layout;
|
||||
Gfx::PDescriptorSet descriptor;
|
||||
PMaterial baseMaterial;
|
||||
|
||||
@@ -208,21 +208,21 @@ DEFINE_REF(SampleExpression)
|
||||
struct MaterialNode
|
||||
{
|
||||
std::string profile;
|
||||
Map<std::string, PShaderExpression> variables;
|
||||
Map<std::string, OShaderExpression> variables;
|
||||
MaterialNode() {}
|
||||
~MaterialNode() {}
|
||||
void save(ArchiveBuffer& buffer) const;
|
||||
void load(ArchiveBuffer& buffer);
|
||||
};
|
||||
template<>
|
||||
static void Serialization::save(ArchiveBuffer& buffer, const PShaderExpression& parameter)
|
||||
static void Serialization::save(ArchiveBuffer& buffer, const OShaderExpression& parameter)
|
||||
{
|
||||
Serialization::save(buffer, parameter->getIdentifier());
|
||||
parameter->save(buffer);
|
||||
}
|
||||
|
||||
template<>
|
||||
static void Serialization::load(ArchiveBuffer& buffer, PShaderExpression& parameter)
|
||||
static void Serialization::load(ArchiveBuffer& buffer, OShaderExpression& parameter)
|
||||
{
|
||||
uint64 identifier = 0;
|
||||
Serialization::load(buffer, identifier);
|
||||
@@ -268,14 +268,14 @@ static void Serialization::load(ArchiveBuffer& buffer, PShaderExpression& parame
|
||||
}
|
||||
|
||||
template<>
|
||||
static void Serialization::save(ArchiveBuffer& buffer, const PShaderParameter& parameter)
|
||||
static void Serialization::save(ArchiveBuffer& buffer, const OShaderParameter& parameter)
|
||||
{
|
||||
Serialization::save(buffer, parameter->getIdentifier());
|
||||
parameter->save(buffer);
|
||||
}
|
||||
|
||||
template<>
|
||||
static void Serialization::load(ArchiveBuffer& buffer, PShaderParameter& parameter)
|
||||
static void Serialization::load(ArchiveBuffer& buffer, OShaderParameter& parameter)
|
||||
{
|
||||
uint64 identifier = 0;
|
||||
Serialization::load(buffer, identifier);
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
#include "MinimalEngine.h"
|
||||
#include <mutex>
|
||||
|
||||
std::map<void*, void*>& getRegisteredObjects()
|
||||
{
|
||||
static std::map<void*, void*> map;
|
||||
return map;
|
||||
}
|
||||
|
||||
std::mutex& getRegisteredObjectLock()
|
||||
{
|
||||
static std::mutex lock;
|
||||
return lock;
|
||||
}
|
||||
+50
-167
@@ -5,13 +5,13 @@
|
||||
#define DEFINE_REF(x) \
|
||||
typedef ::Seele::RefPtr<x> P##x; \
|
||||
typedef ::Seele::UniquePtr<x> UP##x; \
|
||||
typedef ::Seele::WeakPtr<x> W##x;
|
||||
typedef ::Seele::OwningPtr<x> O##x;
|
||||
|
||||
#define DECLARE_REF(x) \
|
||||
class x; \
|
||||
typedef ::Seele::RefPtr<x> P##x; \
|
||||
typedef ::Seele::UniquePtr<x> UP##x; \
|
||||
typedef ::Seele::WeakPtr<x> W##x;
|
||||
typedef ::Seele::OwningPtr<x> O##x;
|
||||
|
||||
|
||||
#define DECLARE_NAME_REF(nmsp, x) \
|
||||
@@ -20,86 +20,63 @@
|
||||
class x; \
|
||||
typedef RefPtr<x> P##x; \
|
||||
typedef UniquePtr<x> UP##x; \
|
||||
typedef WeakPtr<x> W##x; \
|
||||
typedef OwningPtr<x> O##x; \
|
||||
}
|
||||
|
||||
std::map<void*, void*>& getRegisteredObjects();
|
||||
std::mutex& getRegisteredObjectLock();
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
template <typename T, typename Deleter>
|
||||
class RefPtr;
|
||||
template <typename T, typename Deleter>
|
||||
class RefObject
|
||||
template <typename T, typename Deleter = std::default_delete<T>>
|
||||
class OwningPtr
|
||||
{
|
||||
public:
|
||||
RefObject(T *ptr, Deleter&& deleter)
|
||||
: handle(ptr)
|
||||
, deleter(std::move(deleter))
|
||||
, refCount(1)
|
||||
OwningPtr()
|
||||
: pointer(nullptr)
|
||||
{
|
||||
}
|
||||
RefObject(const RefObject &rhs) = delete;
|
||||
RefObject(RefObject &&rhs)
|
||||
: handle(std::move(rhs.handle)), refCount(std::move(rhs.refCount))
|
||||
OwningPtr(T* ptr)
|
||||
: pointer(ptr)
|
||||
{}
|
||||
template<typename F>
|
||||
OwningPtr(OwningPtr<F>&& other)
|
||||
{
|
||||
pointer = static_cast<T*>(other.pointer);
|
||||
}
|
||||
~RefObject()
|
||||
OwningPtr(const OwningPtr& other) = delete;
|
||||
OwningPtr(OwningPtr&& other)
|
||||
{
|
||||
{
|
||||
std::scoped_lock lock(getRegisteredObjectLock());
|
||||
getRegisteredObjects().erase(handle);
|
||||
pointer = other.pointer;
|
||||
other.pointer = nullptr;
|
||||
}
|
||||
// #pragma warning( disable: 4150)
|
||||
deleter(handle);
|
||||
handle = nullptr;
|
||||
// #pragma warning( default: 4150)
|
||||
}
|
||||
RefObject &operator=(const RefObject &rhs) = delete;
|
||||
RefObject &operator=(RefObject &&rhs)
|
||||
OwningPtr& operator=(const OwningPtr& other) = delete;
|
||||
OwningPtr& operator=(OwningPtr&& other)
|
||||
{
|
||||
if (*this != rhs)
|
||||
if (this != &other)
|
||||
{
|
||||
handle = std::move(rhs.handle);
|
||||
refCount = std::move(rhs.refCount);
|
||||
rhs.handle = nullptr;
|
||||
rhs.refCount = 0;
|
||||
pointer = other.pointer;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
bool operator==(const RefObject &rhs) const
|
||||
constexpr T* operator->()
|
||||
{
|
||||
return handle == rhs.handle;
|
||||
return pointer;
|
||||
}
|
||||
auto operator<=>(const RefObject& rhs) const
|
||||
constexpr const T* operator->() const
|
||||
{
|
||||
return handle <=> rhs.handle;
|
||||
return pointer;
|
||||
}
|
||||
void addRef()
|
||||
constexpr bool operator==(const OwningPtr& rhs) const noexcept
|
||||
{
|
||||
refCount++;
|
||||
return pointer == rhs.pointer;
|
||||
}
|
||||
void removeRef()
|
||||
constexpr auto operator<=>(const OwningPtr& rhs) const noexcept
|
||||
{
|
||||
refCount--;
|
||||
if (refCount == 0)
|
||||
{
|
||||
delete this;
|
||||
}
|
||||
}
|
||||
T *getHandle() const
|
||||
{
|
||||
return handle;
|
||||
return pointer <=> rhs.pointer;
|
||||
}
|
||||
private:
|
||||
T *handle;
|
||||
Deleter deleter;
|
||||
std::atomic_uint64_t refCount;
|
||||
friend class RefPtr<T, Deleter>;
|
||||
T* pointer;
|
||||
};
|
||||
|
||||
template <typename T, typename Deleter = std::default_delete<T>>
|
||||
template <typename T>
|
||||
class RefPtr
|
||||
{
|
||||
public:
|
||||
@@ -111,97 +88,48 @@ public:
|
||||
: object(nullptr)
|
||||
{
|
||||
}
|
||||
RefPtr(T *ptr, Deleter deleter = Deleter())
|
||||
RefPtr(T *ptr)
|
||||
: object(ptr)
|
||||
{
|
||||
std::scoped_lock l(getRegisteredObjectLock());
|
||||
auto registeredObj = getRegisteredObjects().find(ptr);
|
||||
// get here for thread safetly
|
||||
auto registeredEnd = getRegisteredObjects().end();
|
||||
if (registeredObj == registeredEnd)
|
||||
{
|
||||
object = new RefObject<T, Deleter>(ptr, std::move(deleter));
|
||||
getRegisteredObjects()[ptr] = object;
|
||||
}
|
||||
else
|
||||
{
|
||||
object = (RefObject<T, Deleter> *)registeredObj->second;
|
||||
object->addRef();
|
||||
}
|
||||
}
|
||||
constexpr explicit RefPtr(RefObject<T, Deleter> *other) noexcept
|
||||
: object(other)
|
||||
{
|
||||
if(object != nullptr)
|
||||
{
|
||||
object->addRef();
|
||||
}
|
||||
}
|
||||
constexpr RefPtr(const RefPtr &other) noexcept
|
||||
: object(other.object)
|
||||
{
|
||||
if (object != nullptr)
|
||||
{
|
||||
object->addRef();
|
||||
}
|
||||
}
|
||||
constexpr RefPtr(RefPtr &&rhs) noexcept
|
||||
: object(std::move(rhs.object))
|
||||
{
|
||||
rhs.object = nullptr;
|
||||
//Dont change references, they stay the same
|
||||
}
|
||||
template <typename F>
|
||||
constexpr RefPtr(const RefPtr<F> &other)
|
||||
{
|
||||
if(other == nullptr)
|
||||
{
|
||||
return;
|
||||
object = other.cast<T>();
|
||||
}
|
||||
F *f = other.getObject()->getHandle();
|
||||
assert(static_cast<T *>(f));
|
||||
object = (RefObject<T, Deleter> *)other.getObject();
|
||||
object->addRef();
|
||||
}
|
||||
|
||||
template <typename F, typename DeleterF = std::default_delete<F>>
|
||||
constexpr RefPtr<F, DeleterF> cast()
|
||||
constexpr RefPtr(OwningPtr<T>& owning)
|
||||
{
|
||||
T *t = object->getHandle();
|
||||
object = owning.getHandle();
|
||||
}
|
||||
constexpr RefPtr(const OwningPtr<T>& owning)
|
||||
{
|
||||
object = owning.getHandle();
|
||||
}
|
||||
template <typename F>
|
||||
constexpr const RefPtr<F> cast() const
|
||||
{
|
||||
T *t = object;
|
||||
F *f = dynamic_cast<F *>(t);
|
||||
if (f == nullptr)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
RefObject<F, DeleterF> *newObject = (RefObject<F, DeleterF> *)object;
|
||||
return RefPtr<F, DeleterF>(newObject);
|
||||
return RefPtr<F>(f);
|
||||
}
|
||||
|
||||
template <typename F, typename DeleterF = std::default_delete<F>>
|
||||
constexpr const RefPtr<F, DeleterF> cast() const
|
||||
{
|
||||
T *t = object->getHandle();
|
||||
F *f = dynamic_cast<F *>(t);
|
||||
if (f == nullptr)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
RefObject<F, DeleterF> *newObject = (RefObject<F, DeleterF> *)object;
|
||||
return RefPtr<F, DeleterF>(newObject);
|
||||
}
|
||||
|
||||
constexpr RefPtr &operator=(const RefPtr &other)
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
if (object != nullptr)
|
||||
{
|
||||
object->removeRef();
|
||||
}
|
||||
object = other.object;
|
||||
if (object != nullptr)
|
||||
{
|
||||
object->addRef();
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
@@ -209,10 +137,6 @@ public:
|
||||
{
|
||||
if (this != &rhs)
|
||||
{
|
||||
if (object != nullptr)
|
||||
{
|
||||
object->removeRef();
|
||||
}
|
||||
object = std::move(rhs.object);
|
||||
rhs.object = nullptr;
|
||||
}
|
||||
@@ -220,10 +144,6 @@ public:
|
||||
}
|
||||
constexpr ~RefPtr()
|
||||
{
|
||||
if (object != nullptr)
|
||||
{
|
||||
object->removeRef();
|
||||
}
|
||||
}
|
||||
constexpr bool operator==(const RefPtr& rhs) const noexcept
|
||||
{
|
||||
@@ -235,32 +155,22 @@ public:
|
||||
}
|
||||
constexpr T *operator->()
|
||||
{
|
||||
assert(object != nullptr);
|
||||
return object->handle;
|
||||
return object;
|
||||
}
|
||||
constexpr const T *operator->() const
|
||||
{
|
||||
assert(object != nullptr);
|
||||
return object->handle;
|
||||
}
|
||||
constexpr RefObject<T, Deleter> *getObject() const noexcept
|
||||
{
|
||||
return object;
|
||||
}
|
||||
constexpr T* getHandle()
|
||||
{
|
||||
return object->getHandle();
|
||||
return object;
|
||||
}
|
||||
constexpr const T* getHandle() const
|
||||
{
|
||||
return object->getHandle();
|
||||
}
|
||||
constexpr RefPtr<T, Deleter> clone()
|
||||
{
|
||||
return RefPtr<T, Deleter>(new T(*getHandle()));
|
||||
return object;
|
||||
}
|
||||
private:
|
||||
RefObject<T, Deleter> *object;
|
||||
T* object;
|
||||
};
|
||||
template <typename T>
|
||||
class UniquePtr
|
||||
@@ -319,31 +229,4 @@ public:
|
||||
private:
|
||||
T *handle;
|
||||
};
|
||||
//A weak pointer has no ownership over an object and thus cant delete it
|
||||
template <typename T>
|
||||
class WeakPtr
|
||||
{
|
||||
public:
|
||||
WeakPtr()
|
||||
: pointer(nullptr)
|
||||
{
|
||||
}
|
||||
WeakPtr(RefPtr<T> &sharedPtr)
|
||||
: pointer(sharedPtr)
|
||||
{
|
||||
}
|
||||
WeakPtr &operator=(WeakPtr<T> &weakPtr)
|
||||
{
|
||||
pointer = weakPtr.pointer;
|
||||
return *this;
|
||||
}
|
||||
WeakPtr &operator=(RefPtr<T> &sharedPtr)
|
||||
{
|
||||
pointer = sharedPtr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
RefPtr<T> pointer;
|
||||
};
|
||||
} // namespace Seele
|
||||
|
||||
@@ -12,14 +12,14 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
|
||||
layout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||
layout->create();
|
||||
lightEnvBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(LightEnv),
|
||||
.data = (uint8*) &lightEnv,
|
||||
},
|
||||
.bDynamic = true,
|
||||
});
|
||||
directionalLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(Component::DirectionalLight) * MAX_DIRECTIONAL_LIGHTS,
|
||||
.data = (uint8*)dirs.data(),
|
||||
},
|
||||
@@ -27,7 +27,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
|
||||
.bDynamic = true,
|
||||
});
|
||||
pointLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||
.resourceData = {
|
||||
.sourceData = {
|
||||
.size = sizeof(Component::PointLight) * MAX_POINT_LIGHTS,
|
||||
.data = (uint8*)dirs.data(),
|
||||
},
|
||||
@@ -62,15 +62,15 @@ void LightEnvironment::commit()
|
||||
{
|
||||
lightEnv.numDirectionalLights = dirs.size();
|
||||
lightEnv.numPointLights = points.size();
|
||||
lightEnvBuffer->updateContents(BulkResourceData{
|
||||
lightEnvBuffer->updateContents(DataSource{
|
||||
.size = sizeof(LightEnv),
|
||||
.data = (uint8*) & lightEnv,
|
||||
});
|
||||
directionalLights->updateContents(BulkResourceData{
|
||||
directionalLights->updateContents(DataSource{
|
||||
.size = sizeof(Component::DirectionalLight) * dirs.size(),
|
||||
.data = (uint8*)dirs.data(),
|
||||
});
|
||||
pointLights->updateContents(BulkResourceData{
|
||||
pointLights->updateContents(DataSource{
|
||||
.size = sizeof(Component::PointLight) * points.size(),
|
||||
.data = (uint8*)points.data(),
|
||||
});
|
||||
|
||||
@@ -23,13 +23,13 @@ private:
|
||||
uint32 numDirectionalLights;
|
||||
uint32 numPointLights;
|
||||
} lightEnv;
|
||||
Gfx::PShaderBuffer directionalLights;
|
||||
Gfx::PUniformBuffer lightEnvBuffer;
|
||||
Gfx::PShaderBuffer pointLights;
|
||||
Gfx::OShaderBuffer directionalLights;
|
||||
Gfx::OUniformBuffer lightEnvBuffer;
|
||||
Gfx::OShaderBuffer pointLights;
|
||||
Array<Component::DirectionalLight> dirs;
|
||||
Array<Component::PointLight> points;
|
||||
Gfx::PDescriptorLayout layout;
|
||||
Gfx::PDescriptorSet set;
|
||||
Gfx::ODescriptorLayout layout;
|
||||
Gfx::ODescriptorSet set;
|
||||
Gfx::PGraphics graphics;
|
||||
};
|
||||
DEFINE_REF(LightEnvironment)
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
Gfx::PGraphics getGraphics() const { return graphics; }
|
||||
entt::registry registry;
|
||||
private:
|
||||
PLightEnvironment lightEnv;
|
||||
OLightEnvironment lightEnv;
|
||||
PhysicsSystem physics;
|
||||
Gfx::PGraphics graphics;
|
||||
};
|
||||
|
||||
@@ -46,9 +46,9 @@ namespace Serialization
|
||||
type.load(buffer);
|
||||
}
|
||||
template<typename T>
|
||||
static void save(ArchiveBuffer& buffer, const RefPtr<T>& ptr);
|
||||
static void save(ArchiveBuffer& buffer, const OwningPtr<T>& ptr);
|
||||
template<typename T>
|
||||
static void load(ArchiveBuffer& buffer, RefPtr<T>& ptr);
|
||||
static void load(ArchiveBuffer& buffer, OwningPtr<T>& ptr);
|
||||
static void save(ArchiveBuffer& buffer, const std::string& type)
|
||||
{
|
||||
uint64 length = type.size();
|
||||
|
||||
@@ -8,6 +8,10 @@ MeshUpdater::MeshUpdater(PScene scene)
|
||||
{
|
||||
}
|
||||
|
||||
MeshUpdater::~MeshUpdater()
|
||||
{
|
||||
}
|
||||
|
||||
void MeshUpdater::update(Component::Transform& transform, Component::Mesh& mesh)
|
||||
{
|
||||
mesh.vertexData->updateMesh(transform, mesh);
|
||||
|
||||
@@ -56,7 +56,6 @@ void GameView::commitUpdate()
|
||||
|
||||
void GameView::prepareRender()
|
||||
{
|
||||
renderGraph.updatePassData(depthPrepassData, lightCullingData, basePassData, skyboxData);
|
||||
}
|
||||
|
||||
void GameView::render()
|
||||
|
||||
@@ -28,7 +28,7 @@ public:
|
||||
|
||||
protected:
|
||||
Gfx::PGraphics graphics;
|
||||
Gfx::PViewport viewport;
|
||||
Gfx::OViewport viewport;
|
||||
PWindow owner;
|
||||
std::string name;
|
||||
|
||||
|
||||
@@ -16,10 +16,7 @@ Window::~Window()
|
||||
|
||||
void Window::addView(PView view)
|
||||
{
|
||||
//WindowView* windowView = new WindowView(view);
|
||||
//windowView->worker = std::thread(&Window::viewWorker, this, windowView);
|
||||
views.add(view);
|
||||
//viewWorker(views.size() - 1);
|
||||
}
|
||||
|
||||
void Window::render()
|
||||
@@ -37,7 +34,6 @@ void Window::render()
|
||||
}
|
||||
gfxHandle->endFrame();
|
||||
}
|
||||
//co_return;
|
||||
}
|
||||
|
||||
Gfx::PWindow Window::getGfxHandle()
|
||||
@@ -61,22 +57,3 @@ void Window::setFocused(PView view)
|
||||
owner->notifyWindowClosed(this);
|
||||
});
|
||||
}
|
||||
|
||||
/*void Window::viewWorker(size_t viewIndex)
|
||||
{
|
||||
WindowView* windowView = views[viewIndex];
|
||||
co_await windowView->view->beginUpdate();
|
||||
co_await windowView->view->update();
|
||||
{
|
||||
std::scoped_lock lock(windowView->workerMutex);
|
||||
windowView->view->commitUpdate();
|
||||
}
|
||||
//std::cout << "Update completed" << std::endl;
|
||||
//windowView->updateFinished.raise();
|
||||
// enqueue next frame update
|
||||
if(owner->isActive())
|
||||
{
|
||||
viewWorker(viewIndex);
|
||||
}
|
||||
//co_return;
|
||||
}*/
|
||||
|
||||
@@ -4,17 +4,6 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
/*struct WindowView
|
||||
{
|
||||
PView view;
|
||||
Event updateFinished;
|
||||
std::mutex workerMutex;
|
||||
WindowView(PView view)
|
||||
: view(view)
|
||||
, updateFinished(view->getName())
|
||||
{}
|
||||
};*/
|
||||
//DEFINE_REF(WindowView)
|
||||
DECLARE_REF(WindowManager)
|
||||
// The logical window, with the graphics proxy
|
||||
class Window
|
||||
|
||||
@@ -13,15 +13,16 @@ WindowManager::~WindowManager()
|
||||
|
||||
PWindow WindowManager::addWindow(Gfx::PGraphics graphics, const WindowCreateInfo &createInfo)
|
||||
{
|
||||
Gfx::PWindow handle = graphics->createWindow(createInfo);
|
||||
PWindow window = new Window(this, handle);
|
||||
windows.add(window);
|
||||
return window;
|
||||
Gfx::OWindow handle = graphics->createWindow(createInfo);
|
||||
OWindow window = new Window(this, handle);
|
||||
PWindow ref = window;
|
||||
windows.add(std::move(window));
|
||||
return ref;
|
||||
}
|
||||
|
||||
void WindowManager::notifyWindowClosed(PWindow window)
|
||||
{
|
||||
windows.remove(windows.find(window));
|
||||
windows.remove(windows.find([window] (OWindow w) { return window == w; }));
|
||||
if(windows.empty())
|
||||
{
|
||||
exit(0);
|
||||
|
||||
@@ -18,7 +18,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
Array<PWindow> windows;
|
||||
Array<OWindow> windows;
|
||||
};
|
||||
DEFINE_REF(WindowManager)
|
||||
} // namespace Seele
|
||||
Reference in New Issue
Block a user