Adding prefiltered specular reflections
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@@ -79,8 +79,8 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics)
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});
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}
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skybox = Seele::Component::Skybox{
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.day = scene->getLightEnvironment()->getEnvironmentMap()->getPrefilteredMap(),
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.night = scene->getLightEnvironment()->getEnvironmentMap()->getPrefilteredMap(),
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.day = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
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.night = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
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.fogColor = Vector(0, 0, 0),
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.blendFactor = 0,
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};
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@@ -60,7 +60,7 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
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.useMaterial = true,
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.rayTracing = true,
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});
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skyBox = AssetRegistry::findEnvironmentMap("", "newport_loft")->getIrradianceMap();
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skyBox = AssetRegistry::findEnvironmentMap("", "newport_loft")->getSkybox();
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skyBoxSampler = graphics->createSampler({});
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}
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