Adding prefiltered specular reflections
This commit is contained in:
@@ -60,7 +60,7 @@ RayTracingPass::RayTracingPass(Gfx::PGraphics graphics, PScene scene) : RenderPa
|
||||
.useMaterial = true,
|
||||
.rayTracing = true,
|
||||
});
|
||||
skyBox = AssetRegistry::findEnvironmentMap("", "newport_loft")->getIrradianceMap();
|
||||
skyBox = AssetRegistry::findEnvironmentMap("", "newport_loft")->getSkybox();
|
||||
skyBoxSampler = graphics->createSampler({});
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user