Fixing shader refactor

This commit is contained in:
Dynamitos
2025-04-15 00:33:49 +02:00
parent 47360714a5
commit 482eabf651
8 changed files with 32 additions and 27 deletions
+5 -5
View File
@@ -28,13 +28,13 @@ void meshMain(
InstanceData inst = pScene.instances[meshPayload.instanceId];
MeshletDescription m = pScene.meshletInfos[meshPayload.meshletOffset + meshletNumber];
MeshletCullingInfo cull = pScene.cullingInfos[meshletId];
SetMeshOutputCounts(m.vertexCount, m.primitiveCount);
SetMeshOutputCounts(m.vertexIndices.size, m.primitiveIndices.size);
for(uint i = threadID; i < MAX_PRIMITIVES; i += MESH_GROUP_SIZE)
{
uint p = min(i, m.primitiveCount - 1);
uint p = min(i, m.primitiveIndices.size - 1);
{
uint baseIndex = m.primitiveOffset + (p * 3);
uint baseIndex = m.primitiveIndices.offset + (p * 3);
uint local_idx0 = pScene.primitiveIndices[baseIndex + 0];
uint local_idx1 = pScene.primitiveIndices[baseIndex + 1];
uint local_idx2 = pScene.primitiveIndices[baseIndex + 2];
@@ -48,9 +48,9 @@ void meshMain(
}
for(uint i = threadID; i < MAX_VERTICES; i += MESH_GROUP_SIZE)
{
uint v = min(i, m.vertexCount - 1);
uint v = min(i, m.vertexIndices.size - 1);
{
uint vertexIndex = pScene.vertexIndices[m.vertexOffset + v];
uint vertexIndex = pScene.vertexIndices[m.vertexIndices.offset + v];
VertexAttributes attr = pVertexData.getAttributes(m.indicesOffset + vertexIndex);
vertices[v] = attr.getParameter(inst.transformMatrix, inst.inverseTransformMatrix);
}