Implementing basic asset serialization
This commit is contained in:
@@ -4,6 +4,9 @@
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#include "Component/KeyboardInput.h"
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#include "Actor/CameraActor.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/MeshLoader.h"
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#include "Asset/TextureLoader.h"
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#include "Asset/MaterialLoader.h"
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using namespace Seele;
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@@ -24,7 +27,176 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
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{
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scene = new Scene(graphics);
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gameInterface.reload(instance);
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gameInterface.getGame()->importAssets();
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AssetRegistry::importMesh(MeshImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/arena.fbx",
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});
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AssetRegistry::importMesh(MeshImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/train.fbx",
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});
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AssetRegistry::importMesh(MeshImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/bird.fbx",
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});
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AssetRegistry::importMesh(MeshImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/cube.fbx",
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});
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AssetRegistry::importMesh(MeshImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/flameThrower.fbx",
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});
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AssetRegistry::importMesh(MeshImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/player.fbx",
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});
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AssetRegistry::importMesh(MeshImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/shotgun.fbx",
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});
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AssetRegistry::importMesh(MeshImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/track.fbx",
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});
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AssetRegistry::importMesh(MeshImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/models/zombie.fbx",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Dirt.png",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/DirtGrass.png",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Grass.png",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Ice.png",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Lava.png",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Obsidian.png",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Rocks.png",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Sand.png",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Water.png",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/Wood.png",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level0/blendMap.png",
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.importPath = "level0",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level0/heightMap.png",
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.importPath = "level0",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level0/trackMap.png",
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.importPath = "level0",
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});
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AssetRegistry::importMaterial(MaterialImportArgs{
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level0/TerrainLevel0.asset",
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.importPath = "level0",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level1/blendMap.png",
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.importPath = "level1",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level1/heightMap.png",
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.importPath = "level1",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level1/trackMap.png",
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.importPath = "level1",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level2/blendMap.png",
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.importPath = "level2",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level2/heightMap.png",
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.importPath = "level2",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level2/trackMap.png",
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.importPath = "level2",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level3/blendMap.png",
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.importPath = "level3",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level3/heightMap.png",
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.importPath = "level3",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level3/trackMap.png",
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.importPath = "level3",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level4/blendMap.png",
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.importPath = "level4",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level4/heightMap.png",
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.importPath = "level4",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level4/trackMap.png",
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.importPath = "level4",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level5/blendMap.png",
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.importPath = "level5",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level5/heightMap.png",
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.importPath = "level5",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level5/trackMap.png",
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.importPath = "level5",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level6/blendMap.png",
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.importPath = "level6",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level6/heightMap.png",
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.importPath = "level6",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level6/trackMap.png",
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.importPath = "level6",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level7/blendMap.png",
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.importPath = "level7",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level7/heightMap.png",
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.importPath = "level7",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/textures/level7/trackMap.png",
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.importPath = "level7",
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/skyboxes/FS000_Day_01.png",
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.type = TextureImportType::TEXTURE_CUBEMAP,
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});
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AssetRegistry::importTexture(TextureImportArgs {
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.filePath = "C:/Users/Dynamitos/TrackClear/old_resources/skyboxes/FS000_Night_01.png",
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.type = TextureImportType::TEXTURE_CUBEMAP,
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});
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AssetRegistry::saveRegistry();
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systemGraph = new SystemGraph();
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gameInterface.getGame()->setupScene(scene, systemGraph);
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renderGraph.updateViewport(viewport);
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+4
-1
@@ -3,6 +3,7 @@
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#include "Window/GameView.h"
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#include "Window/InspectorView.h"
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#include "Asset/AssetRegistry.h"
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#include "Asset/TextureLoader.h"
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#include "Graphics/Vulkan/VulkanGraphics.h"
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using namespace Seele;
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@@ -11,10 +12,12 @@ using namespace Seele::Editor;
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int main()
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{
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Gfx::PGraphics graphics = new Vulkan::Graphics();
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GraphicsInitializer initializer;
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graphics->init(initializer);
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PWindowManager windowManager = new WindowManager();
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AssetRegistry::init(std::string("C:\\Users\\Dynamitos\\TrackClear"), graphics);
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AssetRegistry::init(std::string("C:\\Users\\Dynamitos\\TrackClear\\Assets"), graphics);
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "SeeleEngine";
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mainWindowInfo.width = 1280;
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