Implementing basic asset serialization
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@@ -1,5 +1,7 @@
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#include "FontAsset.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Vulkan/VulkanGraphicsEnums.h"
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#include <ktx.h>
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using namespace Seele;
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@@ -7,13 +9,8 @@ FontAsset::FontAsset()
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{
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}
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FontAsset::FontAsset(const std::string& directory, const std::string& name)
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: Asset(directory, name)
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{
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}
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FontAsset::FontAsset(const std::filesystem::path& fullPath)
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: Asset(fullPath)
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FontAsset::FontAsset(std::string_view folderPath, std::string_view name)
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: Asset(folderPath, name)
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{
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}
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@@ -22,11 +19,108 @@ FontAsset::~FontAsset()
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}
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void FontAsset::save(Gfx::PGraphics graphics)
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void FontAsset::save(ArchiveBuffer& buffer) const
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{
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uint64 numGlyphs = glyphs.size();
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buffer.writeBytes(&numGlyphs, sizeof(uint64));
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for (auto& [index, glyph] : glyphs)
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{
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Serialization::save(buffer, index);
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Array<uint8> textureData;
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ktxTexture2* kTexture;
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ktxTextureCreateInfo createInfo = {
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.vkFormat = (uint32_t)glyph.texture->getFormat(),
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.baseWidth = glyph.texture->getSizeX(),
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.baseHeight = glyph.texture->getSizeY(),
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.baseDepth = glyph.texture->getSizeZ(),
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.numDimensions = glyph.texture->getSizeZ() > 1 ? 3u : glyph.texture->getSizeY() > 1 ? 2u : 1u,
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.numLevels = glyph.texture->getMipLevels(),
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.numFaces = glyph.texture->getNumFaces(),
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.isArray = false,
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.generateMipmaps = false,
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};
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ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture);
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for (uint32 depth = 0; depth < glyph.texture->getSizeZ(); ++depth)
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{
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for (uint32 face = 0; face < glyph.texture->getNumFaces(); ++face)
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{
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// technically, downloading cant be const, because we have to allocate temporary buffers and change layouts
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// but practically the texture stays the same
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glyph.texture->download(0, depth, face, textureData);
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ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, textureData.data(), textureData.size());
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}
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}
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char writer[100];
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snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
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ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
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(ktx_uint32_t)strlen(writer) + 1,
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writer);
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ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_ASTC_4x4_RGBA, 0);
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ktx_uint8_t* texData;
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ktx_size_t texSize;
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ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize);
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buffer.writeBytes(texData, texSize);
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free(texData);
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Serialization::save(buffer, glyph.size);
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Serialization::save(buffer, glyph.bearing);
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Serialization::save(buffer, glyph.advance);
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}
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}
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void FontAsset::load(Gfx::PGraphics graphics)
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void FontAsset::load(ArchiveBuffer& buffer)
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{
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uint64 numGlyphs = glyphs.size();
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buffer.readBytes(&numGlyphs, sizeof(uint64));
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for (uint64 x = 0; x < numGlyphs; ++x)
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{
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uint32 index;
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Serialization::load(buffer, index);
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Glyph& glyph = glyphs[index];
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uint64 texSize;
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buffer.readBytes(&texSize, sizeof(uint64));
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Array<uint8> rawTex;
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rawTex.resize(texSize);
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buffer.readBytes(rawTex.data(), rawTex.size());
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ktxTexture2* kTexture;
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ktxTexture2_CreateFromMemory(rawTex.data(),
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rawTex.size(),
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KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
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&kTexture);
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ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
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TextureCreateInfo createInfo = {
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.resourceData = {
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.size = ktxTexture_GetDataSize(ktxTexture(kTexture)),
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.data = ktxTexture_GetData(ktxTexture(kTexture)),
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.owner = Gfx::QueueType::GRAPHICS,
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},
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.width = kTexture->baseWidth,
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.height = kTexture->baseHeight,
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.depth = kTexture->baseDepth,
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.bArray = kTexture->isArray,
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.arrayLayers = kTexture->isArray ? kTexture->numLayers : kTexture->numFaces,
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.mipLevels = kTexture->numLevels,
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.format = Vulkan::cast((VkFormat)kTexture->vkFormat),
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.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
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};
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glyph.texture = buffer.getGraphics()->createTexture2D(createInfo);
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ktxTexture_Destroy(ktxTexture(kTexture));
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Serialization::load(buffer, glyph.size);
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Serialization::load(buffer, glyph.bearing);
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Serialization::load(buffer, glyph.advance);
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}
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}
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