Implementing basic asset serialization
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@@ -7,12 +7,12 @@ DECLARE_REF(Material)
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class MaterialAsset : public Asset
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{
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public:
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static constexpr uint64 IDENTIFIER = 0x4;
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MaterialAsset();
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MaterialAsset(const std::string &directory, const std::string &name);
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MaterialAsset(const std::filesystem::path &fullPath);
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MaterialAsset(std::string_view folderPath, std::string_view name);
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virtual ~MaterialAsset();
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virtual void save(Gfx::PGraphics graphics) override;
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virtual void load(Gfx::PGraphics graphics) override;
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virtual void save(ArchiveBuffer& buffer) const override;
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virtual void load(ArchiveBuffer& buffer) override;
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PMaterial getMaterial() const { return material; }
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private:
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PMaterial material;
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