Implementing basic asset serialization
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@@ -9,13 +9,8 @@ MaterialInstanceAsset::MaterialInstanceAsset()
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{
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}
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MaterialInstanceAsset::MaterialInstanceAsset(const std::string& directory, const std::string& name)
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: Asset(directory, name)
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{
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}
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MaterialInstanceAsset::MaterialInstanceAsset(const std::filesystem::path& fullPath)
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: Asset(fullPath)
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MaterialInstanceAsset::MaterialInstanceAsset(std::string_view folderPath, std::string_view name)
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: Asset(folderPath, name)
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{
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}
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@@ -24,10 +19,10 @@ MaterialInstanceAsset::~MaterialInstanceAsset()
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}
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void MaterialInstanceAsset::save(Gfx::PGraphics graphics)
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void MaterialInstanceAsset::save(ArchiveBuffer& buffer) const
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{
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}
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void MaterialInstanceAsset::load(Gfx::PGraphics graphics)
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void MaterialInstanceAsset::load(ArchiveBuffer& buffer)
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{
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}
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