Implementing basic asset serialization
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@@ -7,66 +7,115 @@
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using namespace Seele;
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#define KTX_CHECK(x) { ktx_error_code_e err = x; assert(err == KTX_SUCCESS); }
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TextureAsset::TextureAsset()
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{
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}
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TextureAsset::TextureAsset(const std::string& directory, const std::string& name)
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: Asset(directory, name)
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TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name)
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: Asset(folderPath, name)
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{
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}
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TextureAsset::TextureAsset(const std::filesystem::path& fullPath)
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: Asset(fullPath)
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{
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}
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TextureAsset::~TextureAsset()
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{
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}
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void TextureAsset::save(Gfx::PGraphics graphics)
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void TextureAsset::save(ArchiveBuffer& buffer) const
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{
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//TODO: make this an actual file, not just a png wrapper
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assert(false && "Editing textures is not yet supported");
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Array<uint8> textureData;
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ktxTexture2* kTexture;
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ktxTextureCreateInfo createInfo = {
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.vkFormat = (uint32_t)texture->getFormat(),
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.baseWidth = texture->getSizeX(),
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.baseHeight = texture->getSizeY(),
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.baseDepth = texture->getSizeZ(),
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.numDimensions = texture->getSizeZ() > 1 ? 3u : texture->getSizeY() > 1 ? 2u : 1u,
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.numLevels = texture->getMipLevels(),
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.numLayers = 1,
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.numFaces = texture->getNumFaces(),
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.isArray = false,
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.generateMipmaps = false,
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};
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KTX_CHECK(ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture));
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for (uint32 depth = 0; depth < texture->getSizeZ(); ++depth)
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{
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for (uint32 face = 0; face < texture->getNumFaces(); ++face)
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{
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// technically, downloading cant be const, because we have to allocate temporary buffers and change layouts
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// but practically the texture stays the same
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const_cast<Gfx::Texture*>(texture.getHandle())->download(0, depth, face, textureData);
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KTX_CHECK(ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, textureData.data(), textureData.size()));
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}
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}
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char writer[100];
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snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
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ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
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(ktx_uint32_t)strlen(writer) + 1,
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writer);
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//ktx_error_code_e error = ktxTexture2_CompressBasis(kTexture, 0);
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ktx_uint8_t* texData;
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ktx_size_t texSize;
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KTX_CHECK(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
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Array<uint8> rawData(texSize);
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std::memcpy(rawData.data(), texData, texSize);
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free(texData);
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Serialization::save(buffer, rawData);
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}
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void TextureAsset::load(Gfx::PGraphics graphics)
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void TextureAsset::load(ArchiveBuffer& buffer)
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{
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setStatus(Status::Loading);
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ktxTexture2* kTexture;
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// TODO: consider return
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std::cout << "Loading texture " << getFullPath() << std::endl;
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ktxTexture2_CreateFromNamedFile(getFullPath().c_str(),
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KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
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&kTexture);
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TextureCreateInfo createInfo;
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createInfo.width = kTexture->baseWidth;
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createInfo.height = kTexture->baseHeight;
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createInfo.depth = kTexture->baseDepth;
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createInfo.bArray = kTexture->isArray;
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createInfo.arrayLayers = kTexture->isArray ? kTexture->numLayers : kTexture->numFaces;
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createInfo.format = Vulkan::cast((VkFormat)kTexture->vkFormat);
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createInfo.mipLevels = kTexture->numLevels;
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createInfo.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
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createInfo.resourceData.data = ktxTexture_GetData(ktxTexture(kTexture));
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createInfo.resourceData.size = ktxTexture_GetDataSize(ktxTexture(kTexture));
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createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
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Array<uint8> rawData;
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Serialization::load(buffer, rawData);
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ktxTexture2* kTexture;
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std::cout << "Loading texture " << name << std::endl;
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KTX_CHECK(ktxTexture_CreateFromMemory(rawData.data(),
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rawData.size(),
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KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
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(ktxTexture**) & kTexture));
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//ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
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TextureCreateInfo createInfo = {
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.resourceData = {
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.size = ktxTexture_GetDataSize(ktxTexture(kTexture)),
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.data = ktxTexture_GetData(ktxTexture(kTexture)),
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.owner = Gfx::QueueType::DEDICATED_TRANSFER,
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},
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.width = kTexture->baseWidth,
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.height = kTexture->baseHeight,
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.depth = kTexture->baseDepth,
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.bArray = kTexture->isArray,
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.arrayLayers = kTexture->isArray ? kTexture->numLayers : kTexture->numFaces,
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.mipLevels = kTexture->numLevels,
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.format = Vulkan::cast((VkFormat)kTexture->vkFormat),
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.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
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};
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Gfx::PTexture tex;
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if (kTexture->isCubemap)
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{
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tex = graphics->createTextureCube(createInfo);
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tex = buffer.getGraphics()->createTextureCube(createInfo);
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}
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else if (kTexture->isArray)
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{
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tex = graphics->createTexture3D(createInfo);
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tex = buffer.getGraphics()->createTexture3D(createInfo);
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}
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else
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{
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tex = graphics->createTexture2D(createInfo);
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tex = buffer.getGraphics()->createTexture2D(createInfo);
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}
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tex->transferOwnership(Gfx::QueueType::GRAPHICS);
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setTexture(tex);
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ktxTexture_Destroy(ktxTexture(kTexture));
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setStatus(Asset::Status::Ready);
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}
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