Implementing basic asset serialization

This commit is contained in:
Dynamitos
2023-02-13 14:56:13 +01:00
parent 9e1e4076f0
commit 48fa098546
82 changed files with 1834 additions and 423 deletions
+80 -31
View File
@@ -7,66 +7,115 @@
using namespace Seele;
#define KTX_CHECK(x) { ktx_error_code_e err = x; assert(err == KTX_SUCCESS); }
TextureAsset::TextureAsset()
{
}
TextureAsset::TextureAsset(const std::string& directory, const std::string& name)
: Asset(directory, name)
TextureAsset::TextureAsset(std::string_view folderPath, std::string_view name)
: Asset(folderPath, name)
{
}
TextureAsset::TextureAsset(const std::filesystem::path& fullPath)
: Asset(fullPath)
{
}
TextureAsset::~TextureAsset()
{
}
void TextureAsset::save(Gfx::PGraphics graphics)
void TextureAsset::save(ArchiveBuffer& buffer) const
{
//TODO: make this an actual file, not just a png wrapper
assert(false && "Editing textures is not yet supported");
Array<uint8> textureData;
ktxTexture2* kTexture;
ktxTextureCreateInfo createInfo = {
.vkFormat = (uint32_t)texture->getFormat(),
.baseWidth = texture->getSizeX(),
.baseHeight = texture->getSizeY(),
.baseDepth = texture->getSizeZ(),
.numDimensions = texture->getSizeZ() > 1 ? 3u : texture->getSizeY() > 1 ? 2u : 1u,
.numLevels = texture->getMipLevels(),
.numLayers = 1,
.numFaces = texture->getNumFaces(),
.isArray = false,
.generateMipmaps = false,
};
KTX_CHECK(ktxTexture2_Create(&createInfo, KTX_TEXTURE_CREATE_ALLOC_STORAGE, &kTexture));
for (uint32 depth = 0; depth < texture->getSizeZ(); ++depth)
{
for (uint32 face = 0; face < texture->getNumFaces(); ++face)
{
// technically, downloading cant be const, because we have to allocate temporary buffers and change layouts
// but practically the texture stays the same
const_cast<Gfx::Texture*>(texture.getHandle())->download(0, depth, face, textureData);
KTX_CHECK(ktxTexture_SetImageFromMemory(ktxTexture(kTexture), 0, depth, face, textureData.data(), textureData.size()));
}
}
char writer[100];
snprintf(writer, sizeof(writer), "%s version %s", "SeeleEngine", "0.0.1");
ktxHashList_AddKVPair(&kTexture->kvDataHead, KTX_WRITER_KEY,
(ktx_uint32_t)strlen(writer) + 1,
writer);
//ktx_error_code_e error = ktxTexture2_CompressBasis(kTexture, 0);
ktx_uint8_t* texData;
ktx_size_t texSize;
KTX_CHECK(ktxTexture_WriteToMemory(ktxTexture(kTexture), &texData, &texSize));
Array<uint8> rawData(texSize);
std::memcpy(rawData.data(), texData, texSize);
free(texData);
Serialization::save(buffer, rawData);
}
void TextureAsset::load(Gfx::PGraphics graphics)
void TextureAsset::load(ArchiveBuffer& buffer)
{
setStatus(Status::Loading);
ktxTexture2* kTexture;
// TODO: consider return
std::cout << "Loading texture " << getFullPath() << std::endl;
ktxTexture2_CreateFromNamedFile(getFullPath().c_str(),
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
&kTexture);
TextureCreateInfo createInfo;
createInfo.width = kTexture->baseWidth;
createInfo.height = kTexture->baseHeight;
createInfo.depth = kTexture->baseDepth;
createInfo.bArray = kTexture->isArray;
createInfo.arrayLayers = kTexture->isArray ? kTexture->numLayers : kTexture->numFaces;
createInfo.format = Vulkan::cast((VkFormat)kTexture->vkFormat);
createInfo.mipLevels = kTexture->numLevels;
createInfo.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
createInfo.resourceData.data = ktxTexture_GetData(ktxTexture(kTexture));
createInfo.resourceData.size = ktxTexture_GetDataSize(ktxTexture(kTexture));
createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
Array<uint8> rawData;
Serialization::load(buffer, rawData);
ktxTexture2* kTexture;
std::cout << "Loading texture " << name << std::endl;
KTX_CHECK(ktxTexture_CreateFromMemory(rawData.data(),
rawData.size(),
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT,
(ktxTexture**) & kTexture));
//ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
TextureCreateInfo createInfo = {
.resourceData = {
.size = ktxTexture_GetDataSize(ktxTexture(kTexture)),
.data = ktxTexture_GetData(ktxTexture(kTexture)),
.owner = Gfx::QueueType::DEDICATED_TRANSFER,
},
.width = kTexture->baseWidth,
.height = kTexture->baseHeight,
.depth = kTexture->baseDepth,
.bArray = kTexture->isArray,
.arrayLayers = kTexture->isArray ? kTexture->numLayers : kTexture->numFaces,
.mipLevels = kTexture->numLevels,
.format = Vulkan::cast((VkFormat)kTexture->vkFormat),
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
};
Gfx::PTexture tex;
if (kTexture->isCubemap)
{
tex = graphics->createTextureCube(createInfo);
tex = buffer.getGraphics()->createTextureCube(createInfo);
}
else if (kTexture->isArray)
{
tex = graphics->createTexture3D(createInfo);
tex = buffer.getGraphics()->createTexture3D(createInfo);
}
else
{
tex = graphics->createTexture2D(createInfo);
tex = buffer.getGraphics()->createTexture2D(createInfo);
}
tex->transferOwnership(Gfx::QueueType::GRAPHICS);
setTexture(tex);
ktxTexture_Destroy(ktxTexture(kTexture));
setStatus(Asset::Status::Ready);
}