Implementing basic asset serialization
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@@ -14,9 +14,15 @@ using namespace Seele;
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TextureLoader::TextureLoader(Gfx::PGraphics graphics)
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: graphics(graphics)
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{
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placeholderAsset = new TextureAsset(std::filesystem::absolute("./textures/placeholder.ktx"));
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placeholderAsset->load(graphics);
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AssetRegistry::get().assetRoot.textures[""] = placeholderAsset;
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//(std::filesystem::absolute("./textures/placeholder.ktx"));
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//placeholderAsset->load(graphics);
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//AssetRegistry::get().assetRoot.textures[""] = placeholderAsset;
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placeholderAsset = new TextureAsset();
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import(TextureImportArgs{
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.filePath = std::filesystem::absolute("./textures/placeholder.png"),
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.importPath = "",
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}, placeholderAsset);
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AssetRegistry::get().assetRoot->textures[""] = placeholderAsset;
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}
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TextureLoader::~TextureLoader()
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@@ -27,10 +33,10 @@ void TextureLoader::importAsset(TextureImportArgs args)
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{
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std::filesystem::path assetPath = args.filePath.filename();
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assetPath.replace_extension("asset");
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PTextureAsset asset = new TextureAsset(assetPath.generic_string());
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PTextureAsset asset = new TextureAsset(args.importPath, assetPath.stem().string());
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asset->setStatus(Asset::Status::Loading);
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asset->setTexture(placeholderAsset->getTexture());
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AssetRegistry::get().registerTexture(asset, args.importPath);
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AssetRegistry::get().registerTexture(asset);
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import(args, asset);
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}
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@@ -45,22 +51,22 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
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unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
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ktxTexture2* kTexture;
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ktxTextureCreateInfo createInfo;
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createInfo.vkFormat = VK_FORMAT_R8G8B8A8_UNORM;
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createInfo.baseDepth = 1;
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createInfo.numLevels = 1;
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createInfo.numLayers = 1;
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createInfo.isArray = false;
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createInfo.generateMipmaps = false;
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if (args.type == TextureImportType::TEXTURE_CUBEMAP)
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{
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uint32 faceWidth = totalWidth / 4;
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uint32 faceHeight = totalHeight / 3;
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// Cube map
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createInfo.vkFormat = VK_FORMAT_R8G8B8A8_SRGB;
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createInfo.baseWidth = totalWidth / 4;
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createInfo.baseHeight = totalHeight / 3;
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createInfo.baseDepth = 1;
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createInfo.numFaces = 6;
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createInfo.numDimensions = 2;
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createInfo.numLevels = 1;
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createInfo.numLayers = 1;
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createInfo.isArray = false;
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createInfo.generateMipmaps = true;
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ktxTexture2_Create(&createInfo,
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KTX_TEXTURE_CREATE_ALLOC_STORAGE,
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@@ -85,21 +91,15 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
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loadCubeFace(0, 1, 1); // -X
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loadCubeFace(1, 0, 2); // +Y
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loadCubeFace(1, 2, 3); // -Y
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loadCubeFace(1, 1, 4); // -Z
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loadCubeFace(1, 1, 4); // +Z
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loadCubeFace(3, 1, 5); // -Z
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}
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else
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{
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createInfo.vkFormat = VK_FORMAT_R8G8B8A8_SRGB;
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createInfo.baseWidth = totalWidth;
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createInfo.baseHeight = totalHeight;
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createInfo.baseDepth = 1;
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createInfo.numDimensions = 1 + (totalHeight > 1);
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createInfo.numLevels = 1;
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createInfo.numLayers = 1;
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createInfo.numFaces = 1;
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createInfo.isArray = false;
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createInfo.generateMipmaps = true;
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createInfo.numDimensions = 1 + (totalHeight > 1);
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ktxTexture2_Create(&createInfo,
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KTX_TEXTURE_CREATE_ALLOC_STORAGE,
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@@ -108,13 +108,47 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
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ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
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0, 0, 0, data, totalWidth * totalHeight * 4 * sizeof(unsigned char));
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}
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std::cout << "starting compression of " << textureAsset->getAssetIdentifier() << std::endl;
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ktxBasisParams params = {
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.structSize = sizeof(ktxBasisParams),
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.uastc = KTX_TRUE,
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.threadCount = std::thread::hardware_concurrency(),
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.qualityLevel = 0,
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};
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//ktx_error_code_e error = ktxTexture2_CompressBasisEx(kTexture, ¶ms);
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//assert(error == KTX_SUCCESS);
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//error = ktxTexture2_TranscodeBasis(kTexture, KTX_TTF_BC7_RGBA, 0);
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//assert(error == KTX_SUCCESS);
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stbi_image_free(data);
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ktxTexture_WriteToNamedFile(ktxTexture(kTexture), textureAsset->getFullPath().c_str());
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ktxTexture_Destroy(ktxTexture(kTexture));
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TextureCreateInfo texInfo = {
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.resourceData = {
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.size = ktxTexture_GetDataSize(ktxTexture(kTexture)),
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.data = ktxTexture_GetData(ktxTexture(kTexture)),
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},
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.width = createInfo.baseWidth,
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.height = createInfo.baseHeight,
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.depth = createInfo.baseDepth,
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.bArray = false,
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.arrayLayers = createInfo.numFaces,
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.mipLevels = 1,
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.samples = 1,
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.format = (Gfx::SeFormat)kTexture->vkFormat,
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.usage = args.usage,
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};
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textureAsset->load(graphics);
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if (createInfo.numFaces == 1)
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{
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textureAsset->setTexture(graphics->createTexture2D(texInfo));
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}
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else
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{
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textureAsset->setTexture(graphics->createTextureCube(texInfo));
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}
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ktxTexture_Destroy(ktxTexture(kTexture));
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textureAsset->setStatus(Asset::Status::Ready);
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////co_return;
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}
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