Implementing basic asset serialization
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@@ -1,5 +1,6 @@
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target_sources(Engine
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PRIVATE
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Concepts.h
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EngineTypes.h
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Game.h
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MinimalEngine.h
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@@ -8,6 +9,7 @@ target_sources(Engine
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target_sources(Engine
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PUBLIC FILE_SET HEADERS
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FILES
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Concepts.h
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Game.h
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EngineTypes.h
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MinimalEngine.h)
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@@ -20,6 +22,7 @@ add_subdirectory(Graphics/)
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add_subdirectory(Material/)
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add_subdirectory(Math/)
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add_subdirectory(Physics/)
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add_subdirectory(Serialization/)
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add_subdirectory(Scene/)
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add_subdirectory(System/)
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add_subdirectory(UI/)
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