Implementing basic asset serialization
This commit is contained in:
@@ -12,8 +12,6 @@ target_sources(Engine
|
||||
Mesh.cpp
|
||||
MeshBatch.h
|
||||
MeshBatch.cpp
|
||||
RenderMaterial.h
|
||||
RenderMaterial.cpp
|
||||
ShaderCompiler.h
|
||||
ShaderCompiler.cpp
|
||||
VertexShaderInput.h
|
||||
@@ -31,7 +29,6 @@ target_sources(Engine
|
||||
Graphics.h
|
||||
Mesh.h
|
||||
MeshBatch.h
|
||||
RenderMaterial.h
|
||||
ShaderCompiler.h
|
||||
VertexShaderInput.h
|
||||
StaticMeshVertexInput.h)
|
||||
|
||||
Reference in New Issue
Block a user