Implementing basic asset serialization
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@@ -1,6 +1,6 @@
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#pragma once
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#include "GraphicsResources.h"
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#include "Material/MaterialInterface.h"
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#include "Asset/MaterialAsset.h"
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namespace Seele
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{
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@@ -14,7 +14,7 @@ public:
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Gfx::PIndexBuffer indexBuffer;
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PVertexShaderInput vertexInput;
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PMaterialInterface referencedMaterial;
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PMaterialAsset referencedMaterial;
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private:
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};
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DEFINE_REF(Mesh)
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