Implementing basic asset serialization

This commit is contained in:
Dynamitos
2023-02-13 14:56:13 +01:00
parent 9e1e4076f0
commit 48fa098546
82 changed files with 1834 additions and 423 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
#pragma once
#include "GraphicsResources.h"
#include "Material/MaterialInterface.h"
#include "Asset/MaterialAsset.h"
namespace Seele
{
@@ -14,7 +14,7 @@ public:
Gfx::PIndexBuffer indexBuffer;
PVertexShaderInput vertexInput;
PMaterialInterface referencedMaterial;
PMaterialAsset referencedMaterial;
private:
};
DEFINE_REF(Mesh)