Implementing basic asset serialization

This commit is contained in:
Dynamitos
2023-02-13 14:56:13 +01:00
parent 9e1e4076f0
commit 48fa098546
82 changed files with 1834 additions and 423 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ DEFINE_REF(BasePassMeshProcessor)
DECLARE_REF(CameraActor)
struct BasePassData
{
Array<StaticMeshBatch> staticDrawList;
Array<MeshBatch> staticDrawList;
Gfx::PStructuredBuffer sceneDataBuffer;
};
class BasePass : public RenderPass<BasePassData>