Implementing basic asset serialization

This commit is contained in:
Dynamitos
2023-02-13 14:56:13 +01:00
parent 9e1e4076f0
commit 48fa098546
82 changed files with 1834 additions and 423 deletions
+31 -2
View File
@@ -10,7 +10,7 @@ struct StaticMeshDataType
VertexStreamComponent tangentBasisComponents[3];
//Dont forget these are 4 component vectors
Array<VertexStreamComponent> textureCoordinates;
VertexStreamComponent textureCoordinates[4];
VertexStreamComponent colorComponent;
};
@@ -21,9 +21,38 @@ public:
StaticMeshVertexInput(std::string name);
virtual ~StaticMeshVertexInput();
virtual void init(Gfx::PGraphics graphics) override;
virtual void save(ArchiveBuffer& buffer) override;
virtual void load(ArchiveBuffer& buffer) override;
void setData(StaticMeshDataType&& data);
private:
StaticMeshDataType data;
};
DEFINE_REF(StaticMeshVertexInput)
}
namespace Serialization
{
static void save(ArchiveBuffer& buffer, StaticMeshDataType& type)
{
Serialization::save(buffer, type.positionStream);
Serialization::save(buffer, type.tangentBasisComponents[0]);
Serialization::save(buffer, type.tangentBasisComponents[1]);
Serialization::save(buffer, type.tangentBasisComponents[2]);
Serialization::save(buffer, type.textureCoordinates[0]);
Serialization::save(buffer, type.textureCoordinates[1]);
Serialization::save(buffer, type.textureCoordinates[2]);
Serialization::save(buffer, type.textureCoordinates[3]);
Serialization::save(buffer, type.colorComponent);
}
static void load(ArchiveBuffer& buffer, StaticMeshDataType& type)
{
Serialization::load(buffer, type.positionStream);
Serialization::load(buffer, type.tangentBasisComponents[0]);
Serialization::load(buffer, type.tangentBasisComponents[1]);
Serialization::load(buffer, type.tangentBasisComponents[2]);
Serialization::load(buffer, type.textureCoordinates[0]);
Serialization::load(buffer, type.textureCoordinates[1]);
Serialization::load(buffer, type.textureCoordinates[2]);
Serialization::load(buffer, type.textureCoordinates[3]);
Serialization::load(buffer, type.colorComponent);
}
} // namespace Serialization
} // namespace Seele