Implementing basic asset serialization
This commit is contained in:
@@ -7,13 +7,15 @@ DECLARE_REF(MaterialInstance)
|
||||
class Material : public MaterialInterface
|
||||
{
|
||||
public:
|
||||
Material() {}
|
||||
Material(Gfx::PGraphics graphics, Array<PShaderParameter> parameter, Gfx::PDescriptorLayout layout, uint32 uniformDataSize, uint32 uniformBinding, std::string materialName);
|
||||
virtual ~Material();
|
||||
virtual Gfx::PDescriptorSet createDescriptorSet();
|
||||
virtual Gfx::PDescriptorLayout getDescriptorLayout() const { return layout; }
|
||||
virtual const std::string& getName() { return materialName; }
|
||||
|
||||
PMaterialInstance instantiate();
|
||||
virtual void save(ArchiveBuffer& buffer) const;
|
||||
virtual void load(ArchiveBuffer& buffer);
|
||||
|
||||
virtual const Gfx::ShaderCollection* getShaders(Gfx::RenderPassType renderPass, VertexInputType* vertexInput) const;
|
||||
virtual Gfx::ShaderCollection& createShaders(Gfx::PGraphics graphics, Gfx::RenderPassType renderPass, VertexInputType* vertexInput);
|
||||
@@ -29,4 +31,5 @@ private:
|
||||
friend class MaterialInstance;
|
||||
};
|
||||
DEFINE_REF(Material)
|
||||
|
||||
} // namespace Seele
|
||||
|
||||
Reference in New Issue
Block a user