Implementing basic asset serialization
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@@ -22,7 +22,7 @@ void PhysicsSystem::update(float deltaTime)
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Array<Body> initialBodies;
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readRigidBodies(initialBodies);
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std::cout << "Updating " << initialBodies.size() << " bodies" << std::endl;
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//std::cout << "Updating " << initialBodies.size() << " bodies" << std::endl;
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Array<Body> bodies = integratePhysics(initialBodies, 0, deltaTime);
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writeRigidBodies(bodies);
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