3700 FPS here we go
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@@ -45,17 +45,12 @@ PMeshAsset AssetRegistry::findMesh(const std::string &filePath)
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{
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auto it = get().meshes.find(filePath);
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assert(it != get().meshes.end());
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return it->value;
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return it->second;
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}
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PTextureAsset AssetRegistry::findTexture(const std::string &filePath)
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{
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PTextureAsset result = get().textures[filePath];
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if(result == nullptr)
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{
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return get().textureLoader->getPlaceholderTexture();
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}
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return result;
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return get().textures[filePath];
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}
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PMaterialAsset AssetRegistry::findMaterial(const std::string &filePath)
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