3700 FPS here we go
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@@ -164,7 +164,8 @@ namespace Gfx
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static constexpr bool useAsyncCompute = true;
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static constexpr bool waitIdleOnSubmit = false;
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static constexpr uint32 numFramesBuffered = 8;
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static uint32 currentFrameIndex = 0;
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extern uint32 currentFrameIndex;
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extern double currentFrameDelta;
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enum class MaterialShadingModel
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{
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