3700 FPS here we go
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@@ -49,13 +49,6 @@ void QueueOwnedResourceDeletion::run()
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}
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}
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void UniformBuffer::updateContents(const BulkResourceData &resourceData)
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{
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Gfx::UniformBuffer::updateContents(resourceData);
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void* data = lock();
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std::memcpy(data, resourceData.data, resourceData.size);
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unlock();
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}
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Semaphore::Semaphore(PGraphics graphics)
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: graphics(graphics)
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