3700 FPS here we go
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@@ -133,7 +133,7 @@ class UniformBuffer : public Gfx::UniformBuffer, public ShaderBuffer
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public:
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UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &resourceData);
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virtual ~UniformBuffer();
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virtual void updateContents(const BulkResourceData &resourceData);
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virtual bool updateContents(const BulkResourceData &resourceData);
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virtual void* lock(bool bWriteOnly = true) override;
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virtual void unlock() override;
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